forked from MagicBane/Server
direct damage handler - cleanup
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@@ -466,10 +466,10 @@ public class WpakPowerManager {
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float min;
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float min;
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float max;
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float max;
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float percent = modEntry.percentage;
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float percent;
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float damage;
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float damage;
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if(percent != 0){
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if(modEntry.percentage != 0){
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//handle percentage damage
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//handle percentage damage
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percent = getModifierValues(modEntry,rank).first;
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percent = getModifierValues(modEntry,rank).first;
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damage = target.healthMax * percent;
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damage = target.healthMax * percent;
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