forked from MagicBane/Server
direct damage behaviour handler -fix max damage pull
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@@ -465,7 +465,7 @@ public class WpakPowerManager {
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focus = skill.getModifiedAmount();
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focus = skill.getModifiedAmount();
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float minDmg = getMinDamage(modEntry.min,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
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float minDmg = getMinDamage(modEntry.min,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
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float maxDmg = getMinDamage(modEntry.max,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
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float maxDmg = getMaxDamage(modEntry.max,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
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int damage = ThreadLocalRandom.current().nextInt((int) minDmg, (int) (maxDmg + 1));
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int damage = ThreadLocalRandom.current().nextInt((int) minDmg, (int) (maxDmg + 1));
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