forked from MagicBane/Server
Guild state set properly when breaking fealty
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@@ -77,19 +77,30 @@ public class BreakFealtyHandler extends AbstractClientMsgHandler {
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switch (guild.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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guild.setNation(Guild.getErrantNation());
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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guild.setGuildState(mbEnums.GuildState.Errant);
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break;
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case Province:
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case Protectorate:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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boolean isNation = false;
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for (Guild subGuild : guild.getSubGuildList())
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if (subGuild.getOwnedCity() != null)
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isNation = true;
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if (isNation)
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guild.setGuildState(mbEnums.GuildState.Nation);
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else
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guild.setGuildState(mbEnums.GuildState.Sovereign);
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break;
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}
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guild.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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