forked from MagicBane/Server
Madness; refactor out?
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@@ -935,15 +935,6 @@ public class Item extends AbstractWorldObject {
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}
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}
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protected synchronized boolean equipItem(NPC npc, Enum.EquipSlotType slot) {
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protected synchronized boolean equipItem(NPC npc, Enum.EquipSlotType slot) {
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if (!DbManager.ItemQueries.UPDATE_OWNER(this,
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npc.getObjectUUID(), //UUID
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//isNPC
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//isPlayer
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//isAccount
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ItemContainerType.EQUIPPED,
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slot)) //Slot
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return false;
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this.zeroItem();
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this.zeroItem();
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this.ownerID = npc.getObjectUUID();
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this.ownerID = npc.getObjectUUID();
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this.ownerType = OwnerType.Npc;
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this.ownerType = OwnerType.Npc;
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