forked from MagicBane/Server
siege engineer can be slotted in siege tents
This commit is contained in:
@@ -8,6 +8,7 @@ import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.Building;
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import engine.objects.Building;
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import engine.objects.City;
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import engine.objects.City;
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import engine.objects.Mob;
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import engine.objects.Mob;
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import engine.server.MBServerStatics;
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public class SiegeHandler {
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public class SiegeHandler {
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public static void run(Mob engine){
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public static void run(Mob engine){
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@@ -30,7 +31,7 @@ public class SiegeHandler {
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if(!engine.despawned) {
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if(!engine.despawned) {
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engine.despawn();
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engine.despawn();
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}else{
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}else{
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if(engine.deathTime + (engine.spawnTime * 1000) > System.currentTimeMillis()){
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if(engine.deathTime + MBServerStatics.FIFTEEN_MINUTES > System.currentTimeMillis()){
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engine.respawn();
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engine.respawn();
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}
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}
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}
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}
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@@ -737,6 +737,9 @@ public class Contract extends AbstractGameObject {
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if (this.allowedBuildings.size() == 0)
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if (this.allowedBuildings.size() == 0)
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return false;
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return false;
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if(this.name.equals("Siege Engineer") && building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SIEGETENT))
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return true;
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// Binary match
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// Binary match
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return (building.getBlueprint().getBuildingGroup().elementOf(this.allowedBuildings));
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return (building.getBlueprint().getBuildingGroup().elementOf(this.allowedBuildings));
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}
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}
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