forked from MagicBane/Server
add 4 to attack range to match clients stopping short
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@@ -154,9 +154,11 @@ public enum CombatManager {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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attackRange += ((AbstractCharacter) target).calcHitBox();
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attackRange += ((AbstractCharacter) target).calcHitBox();
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} else {
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} else {
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//need to handle building attacks range calculations here
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}
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}
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attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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if (attackRange > 15 && attacker.isMoving()) {
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if (attackRange > 15 && attacker.isMoving()) {
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//cannot shoot bow while moving;
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//cannot shoot bow while moving;
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return;
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return;
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