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6 Commits

5 changed files with 64 additions and 20 deletions
+4
View File
@@ -24,3 +24,7 @@
hs_err_pid*
replay_pid*
*.idea/
Server.iml
*.gitignore
prestonbane.iml
+2 -6
View File
@@ -243,12 +243,8 @@ public class dbNPCHandler extends dbHandlerBase {
public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
// Column name must match what NPC/Mob loaders read ("equipmentSet").
// Using the wrong column here causes the update to fail silently and
// dev command to report "Unable to find Equipset" despite a valid ID.
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, equipSetID);
preparedStatement.setLong(2, npc.getObjectUUID());
@@ -471,4 +467,4 @@ public class dbNPCHandler extends dbHandlerBase {
return false;
}
}
}
}
+1 -11
View File
@@ -541,18 +541,8 @@ public class Mob extends AbstractIntelligenceAgent {
mobWithoutID.parentZone = parent;
mobWithoutID.parentZoneID = parent.getObjectUUID();
// Ensure spawn coordinates are persisted for DB insert
// statLat/statAlt/statLon represent local (zone-relative) spawn
// coordinates used by the DB handler when creating the mob row.
if (spawn != null && parent != null) {
// Convert world coordinates to zone-local spawn coordinates
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
mobWithoutID.statLat = localSpawn.x;
mobWithoutID.statAlt = localSpawn.y;
mobWithoutID.statLon = localSpawn.z;
}
// NPC in a Building derives position from slot
if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
+2 -3
View File
@@ -470,8 +470,7 @@ public class NPC extends AbstractCharacter {
newNPC.bindLoc = Vector3fImmutable.ZERO;
newNPC.parentZoneUUID = parent.getObjectUUID();
// guild may be null when spawning via ./npc; default to 0
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
newNPC.guildUUID = guild.getObjectUUID();
if (building == null)
newNPC.buildingUUID = 0;
@@ -1348,4 +1347,4 @@ public class NPC extends AbstractCharacter {
}
}
}
}
+55
View File
@@ -174,6 +174,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean isTeleporting = false;
private boolean dirtyLoad = true;
private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
private Bounds playerBounds;
/**
* No Id Constructor
@@ -206,6 +207,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildStatus = new AtomicInteger(0);
this.bindBuildingID = -1;
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
}
/**
@@ -269,11 +274,60 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash");
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
// For debugging skills
// CharacterSkill.printSkills(this);
}
public void updateBounds() {
this.playerBounds.setBounds(this);
this.checkCollisionsWithOtherPlayers();
}
public void checkCollisionsWithOtherPlayers() {
HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject obj : nearbyObjects) {
if (obj instanceof PlayerCharacter && obj != this) {
PlayerCharacter otherPlayer = (PlayerCharacter) obj;
if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
// Handle collision with other player
handleCollisionWithPlayer(otherPlayer);
}
}
}
}
private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
Vector3fImmutable myPos = this.getLoc();
Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
// Calculate direction vector
Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
// Move players apart
float separationDistance = 1.0f; // Adjust this value as needed
Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
// Update positions
this.setLoc(myNewPos);
otherPlayer.setLoc(otherPlayerNewPos);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) {
Building returnBuilding = null;
@@ -4882,6 +4936,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void updateLocation() {
this.updateBounds();
if (!this.isMoving())
return;