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4 Commits

Author SHA1 Message Date
Preston Driver 549a381174 Updated .gitignore. 2024-09-18 22:55:36 -05:00
Preston Driver 43563aeb14 Updated dependencies since it appears that old build failed to. 2024-09-18 22:50:18 -05:00
Preston Driver 7a4c2fe72a Attempt to push to docker container. 2024-09-17 20:52:47 -05:00
Preston Driver 24cc6af147 Added player collision with other players in PlayerCharacter class. 2024-09-16 23:06:07 -05:00
2 changed files with 39 additions and 0 deletions
+4
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@@ -24,3 +24,7 @@
hs_err_pid*
replay_pid*
*.idea/
Server.iml
*.gitignore
prestonbane.iml
+35
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@@ -174,6 +174,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean isTeleporting = false;
private boolean dirtyLoad = true;
private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
private Bounds playerBounds;
/**
* No Id Constructor
@@ -206,6 +207,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildStatus = new AtomicInteger(0);
this.bindBuildingID = -1;
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
}
/**
@@ -269,11 +274,40 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash");
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
// For debugging skills
// CharacterSkill.printSkills(this);
}
public void updateBounds() {
this.playerBounds.setBounds(this);
this.checkCollisionsWithOtherPlayers();
// This is a test to see if it will push to the docker container
}
public void checkCollisionsWithOtherPlayers() {
HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject obj : nearbyObjects) {
if (obj instanceof PlayerCharacter && obj != this) {
PlayerCharacter otherPlayer = (PlayerCharacter) obj;
if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
// Handle collision with other player
handleCollisionWithPlayer(otherPlayer);
}
}
}
}
private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
// Implement collision response here
System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) {
Building returnBuilding = null;
@@ -4882,6 +4916,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void updateLocation() {
this.updateBounds();
if (!this.isMoving())
return;