Files
mbEditorPro/mbEditorPro2.0/arcane/zones
MagicBotandClaude Opus 5.5 876484947c Read client signed int32 zone fields as signed
Use read_long/write_long for every CZone value the client loads with
ResStream_ReadInt32: basic zone level/room/dungeon indexes (default -1),
zone width/material thresholds and indexes, sea level index, pattern
and texture ints, terrain octaves and seeds, terrain object ints, goal
delay and points, mobile group size/level/exp, shopkeeper gold, buy and
sell list values, prop light ints, city prop rank/funds and container
lock/bar/trap values. Hash, enum, flag and count fields stay unsigned.

The binary is unchanged; on the sample cache JSON only changes from
4294967295 to -1 in the five basic zone index fields. Older dumps still
pack because write_long accepts the unsigned form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:02:34 -04:00
..
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00
2022-12-25 08:47:00 -05:00