Files
mbEditorPro/mbEditorPro2.0/arcane/objects/ArcDoorObject.py
T
MagicBotandClaude Opus 5.5 0adbfe0d99 Read client signed int32 fields as signed
Add ResStream.read_long/write_long and use them for every CObjects
field the client loads with ResStream_ReadInt32 (sb.exe 0x7E1700)
as a value: rank info, attribute/skill/resource amounts, requirements,
door/deed/container/key fields, natural attacks, hardpoints, sound
event types and sparse VAL_LONG (LoadSaveBehavior<long>). Hash/enum
fields, list counts and flag words keep unsigned reads.

The binary is unchanged; JSON now shows e.g. -1 instead of 4294967295
(rank_hirelings, rank_rank) and -10 instead of 4294967286 (attr_adj).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 12:55:04 -04:00

89 lines
4.7 KiB
Python

# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄
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# ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌
# ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪
# Magicbane Emulator Project © 2013 - 2022
# www.magicbane.com
from collections import OrderedDict
from arcane.enums.arc_door import *
from arcane.util import ResStream
class ArcDoorObject():
def load_binary(self, stream: ResStream):
self.door_id = stream.read_qword()
self.door_type = stream.read_long()
self.door_movement_axis = stream.read_long()
self.door_swing_direction = stream.read_long()
self.door_min_time_to_stay_open = stream.read_float()
self.door_max_time_to_stay_open = stream.read_float()
self.door_swing_time = stream.read_float()
self.door_swing = stream.read_float()
self.door_slide_distance = stream.read_float()
self.door_slide_direction = stream.read_tuple()
self.door_slide_start = stream.read_tuple()
self.door_slide_end = stream.read_tuple()
self.door_locked = stream.read_long()
self.door_linked_to = stream.read_qword()
self.door_key = stream.read_qword()
self.door_sound_event = stream.read_qword()
def save_binary(self, stream: ResStream):
stream.write_qword(self.door_id)
stream.write_long(self.door_type)
stream.write_long(self.door_movement_axis)
stream.write_long(self.door_swing_direction)
stream.write_float(self.door_min_time_to_stay_open)
stream.write_float(self.door_max_time_to_stay_open)
stream.write_float(self.door_swing_time)
stream.write_float(self.door_swing)
stream.write_float(self.door_slide_distance)
stream.write_tuple(self.door_slide_direction)
stream.write_tuple(self.door_slide_start)
stream.write_tuple(self.door_slide_end)
stream.write_long(self.door_locked)
stream.write_qword(self.door_linked_to)
stream.write_qword(self.door_key)
stream.write_qword(self.door_sound_event)
def load_json(self, data):
self.door_id = data['door_id']
self.door_type = STRING_TO_DOOR_TYPE[data['door_type']]
self.door_movement_axis = STRING_TO_DOOR_MOVEMENT_AXIS[data['door_movement_axis']]
self.door_swing_direction = STRING_TO_DOOR_SWING_DIRECTION[data['door_swing_direction']]
self.door_min_time_to_stay_open = data['door_min_time_to_stay_open']
self.door_max_time_to_stay_open = data['door_max_time_to_stay_open']
self.door_swing_time = data['door_swing_time']
self.door_swing = data['door_swing']
self.door_slide_distance = data['door_slide_distance']
self.door_slide_direction = data['door_slide_direction']
self.door_slide_start = data['door_slide_start']
self.door_slide_end = data['door_slide_end']
self.door_locked = data['door_locked']
self.door_linked_to = data['door_linked_to']
self.door_key = data['door_key']
self.door_sound_event = data['door_sound_event']
def save_json(self):
data = OrderedDict()
data['door_id'] = self.door_id
data['door_type'] = DOOR_TYPE_TO_STRING[self.door_type]
data['door_movement_axis'] = DOOR_MOVEMENT_AXIS_TO_STRING[self.door_movement_axis]
data['door_swing_direction'] = DOOR_SWING_DIRECTION_TO_STRING[self.door_swing_direction]
data['door_min_time_to_stay_open'] = self.door_min_time_to_stay_open
data['door_max_time_to_stay_open'] = self.door_max_time_to_stay_open
data['door_swing_time'] = self.door_swing_time
data['door_swing'] = self.door_swing
data['door_slide_distance'] = self.door_slide_distance
data['door_slide_direction'] = self.door_slide_direction
data['door_slide_start'] = self.door_slide_start
data['door_slide_end'] = self.door_slide_end
data['door_locked'] = self.door_locked
data['door_linked_to'] = self.door_linked_to
data['door_key'] = self.door_key
data['door_sound_event'] = self.door_sound_event
return data