forked from MagicBane/Server
db call added
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@@ -38,69 +38,76 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
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PlayerCharacter sourcePlayer;
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Guild sourceGuild;
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Guild targetGuild;
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PlayerCharacter playerCharacter;
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Guild protectorate;
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Guild nation;
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Dispatch dispatch;
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// get PlayerCharacter of person sending sub invite
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sourcePlayer = SessionManager.getPlayerCharacter(origin);
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playerCharacter = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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if (playerCharacter == null)
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return true;
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sourceGuild = sourcePlayer.getGuild();
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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protectorate = playerCharacter.getGuild();
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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//must be source guild to sub to
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if (targetGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (nation == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild.equals(targetGuild))
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if (protectorate.equals(nation))
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return true;
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
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return true;
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}
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!targetGuild.canSubAGuild(sourceGuild)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (!nation.canSubAGuild(protectorate)) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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//all tests passed, let's Handle code
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// Update database
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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//Update Target Guild State.
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sourceGuild.upgradeGuildState(false);
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protectorate.upgradeGuildState(false);
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//Add sub so GuildMaster can Swear in.
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ArrayList<Guild> subs = targetGuild.getSubGuildList();
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subs.add(sourceGuild);
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targetGuild.setGuildState(GuildState.Nation);
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ArrayList<Guild> subs = nation.getSubGuildList();
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subs.add(protectorate);
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nation.setGuildState(GuildState.Nation);
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//Let's send the message back.
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msg.setUnknown02(1);
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msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
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return true;
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}
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}
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