forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,9 +10,9 @@
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package engine.objects;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.mbEnums.DispatchChannel;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ApplyRuneMsg;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -143,7 +143,7 @@ public class CharacterRune extends AbstractGameObject {
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//worked, send ApplyRuneMsg
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if (worked) {
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ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), runeID, rune.getObjectType().ordinal(), rune.getObjectUUID(), true);
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DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchManager.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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CharacterSkill.calculateSkills(pc);
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pc.applyBonuses();
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return true;
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