update map when bane set

This commit is contained in:
2024-12-31 14:28:42 -06:00
parent 365438370d
commit a92c603ab2
+2 -2
View File
@@ -400,9 +400,8 @@ public class Contract extends AbstractGameObject {
}
}
if(bane.timeSet && bane.daySet && bane.capSet){
if(updateBaneCap > 0 || updateBaneTime > 0 || updateBaneDay > 0) {
bane.getSiegePhase();
}
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
@@ -410,6 +409,7 @@ public class Contract extends AbstractGameObject {
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
return vd;
}