forked from MagicBane/Server
mob AI testing
This commit is contained in:
@@ -1680,7 +1680,7 @@ public class MobileFSM {
|
||||
return false;
|
||||
}
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
if(mob.nextCallForHelp > System.currentTimeMillis()){
|
||||
if(mob.nextCallForHelp < System.currentTimeMillis()){
|
||||
return;
|
||||
}
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
@@ -334,6 +334,10 @@ public class CombatUtilities {
|
||||
//set default values
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
if(agent.getLevel() == 85){
|
||||
min = agent.getMinDamageHandOne();
|
||||
max = agent.getMaxDamageHandOne();
|
||||
}
|
||||
float range;
|
||||
float damage;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
@@ -378,8 +382,10 @@ public class CombatUtilities {
|
||||
}
|
||||
else{
|
||||
//damage calc for regular mob
|
||||
if(agent.getLevel() > 85) {
|
||||
min = agent.getMobBase().getDamageMin();
|
||||
max = agent.getMobBase().getMaxDmg();
|
||||
}
|
||||
|
||||
DamageType dt = DamageType.Crush;
|
||||
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){
|
||||
|
||||
Reference in New Issue
Block a user