forked from MagicBane/Server
drops no longer announce on mob death && config drop rate used for mob equipment drop chance
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@@ -60,6 +60,7 @@ public class LootManager {
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if(!fromDeath) {
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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@@ -70,6 +71,7 @@ public class LootManager {
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}
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}
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}
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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if(fromDeath){
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if(fromDeath){
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//do equipment here
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//do equipment here
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@@ -79,7 +81,7 @@ public class LootManager {
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continue;
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextFloat();
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float equipmentRoll = ThreadLocalRandom.current().nextFloat();
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float dropChance = me.getDropChance();
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float dropChance = me.getDropChance();
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if (equipmentRoll < dropChance){
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if (equipmentRoll < dropChance * multiplier){
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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mob.getCharItemManager().addItemToInventory(ml);
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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