simulate booty command work

This commit is contained in:
2023-04-08 15:33:51 -05:00
parent c550360a43
commit 93cd329f20
@@ -51,6 +51,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
Enum.GameObjectType objType = target.getObjectType();
String output;
output = "Booty Simulation:" + newline;
switch (objType) {
case Building:
case PlayerCharacter:
@@ -70,9 +71,11 @@ public class simulateBootyCmd extends AbstractDevCmd {
ArrayList<Item> simulatedBooty = new ArrayList<>();
if(isZone == false){
//simulate individual mob booty
output += "Simulated " + iterations + " Iterations 0n " + mob.parentZone.zoneMobSet.size() + " Mobs." + newline;
simulatedBooty = simulateMobBooty(mob, iterations);
}
else {
output += "Simulated " + iterations + " Iterations 0n " + mob.getName() + newline;
simulatedBooty = simulateZoneBooty(mob.getParentZone(), iterations);
}
try {
@@ -105,6 +108,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
} catch (Exception ex) {
failures++;
}
output += "Time Required To Gain Simulated Booty: " + mob.getMobBase().getSpawnTime() * iterations + " Seconds" + newline;
output += "Glass Drops:" + GlassItems.size() + newline;
for(Item glassItem : GlassItems){
output += glassItem.getName() + newline;