| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -581,7 +581,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float defense = 0; | 
					 | 
					 | 
					 | 
					        float defense = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for(Item equipped : this.owner.charItemManager.getEquippedList()){ | 
					 | 
					 | 
					 | 
					        for(Item equipped : this.owner.charItemManager.getEquippedList()){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            ItemBase ib = equipped.getItemBase(); | 
					 | 
					 | 
					 | 
					            ItemBase ib = equipped.getItemBase(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if(ib.isHeavyArmor() || ib.isClothArmor() || ib.isMediumArmor() || ib.isLightArmor()){ | 
					 | 
					 | 
					 | 
					            if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                defense += getArmorDefense(equipped,this.owner); | 
					 | 
					 | 
					 | 
					                defense += getArmorDefense(equipped,this.owner); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -589,7 +589,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense += (1 + blockSkill / 100) * shieldDefense; | 
					 | 
					 | 
					 | 
					        defense += (1 + blockSkill / 100) * shieldDefense; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense += (weaponSkill / 2); | 
					 | 
					 | 
					 | 
					        defense += (weaponSkill / 2); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense += (masterySkill / 2); | 
					 | 
					 | 
					 | 
					        defense += (masterySkill / 2); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense += dexterity;// * 2;
 | 
					 | 
					 | 
					 | 
					        defense += dexterity * 2; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense += flatBonuses; | 
					 | 
					 | 
					 | 
					        defense += flatBonuses; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense *= luckyRune; | 
					 | 
					 | 
					 | 
					        defense *= luckyRune; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        defense *= stanceMod; | 
					 | 
					 | 
					 | 
					        defense *= stanceMod; | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -698,9 +698,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            penaltyFactor *= 0.01f; | 
					 | 
					 | 
					 | 
					            penaltyFactor *= 0.01f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float totalPenalty = dex *  penaltyFactor; | 
					 | 
					 | 
					 | 
					        float totalPenalty = dex *  penaltyFactor; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        dex *= 2; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float returnedDex = Math.round(dex - totalPenalty); | 
					 | 
					 | 
					 | 
					        float returnedDex = Math.round(dex - totalPenalty); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return (int) returnedDex; | 
					 | 
					 | 
					 | 
					        return (int) returnedDex; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -729,7 +726,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return ib.getDefense(); | 
					 | 
					 | 
					 | 
					            return ib.getDefense(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float def = (1 + armorSkill.getModifiedAmount() / 50f) * ib.getDefense(); | 
					 | 
					 | 
					 | 
					        float def = ib.getDefense(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //apply item defense bonuses
 | 
					 | 
					 | 
					 | 
					        //apply item defense bonuses
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (armor != null) { | 
					 | 
					 | 
					 | 
					        if (armor != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -745,6 +742,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //def += armor.getBonus(ModType.DR, SourceType.None);
 | 
					 | 
					 | 
					 | 
					            //def += armor.getBonus(ModType.DR, SourceType.None);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 | 
					 | 
					 | 
					 | 
					            //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return def; | 
					 | 
					 | 
					 | 
					        return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
					 | 
					 | 
					
  |