|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.objects;
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.Enum.ModType;
|
|
|
|
import engine.Enum.SourceType;
|
|
|
|
import engine.gameManager.ChatManager;
|
|
|
|
import engine.gameManager.DbManager;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.sql.ResultSet;
|
|
|
|
import java.sql.SQLException;
|
|
|
|
import java.util.HashSet;
|
|
|
|
import java.util.Iterator;
|
|
|
|
import java.util.concurrent.ConcurrentHashMap;
|
|
|
|
|
|
|
|
public class Resists {
|
|
|
|
|
|
|
|
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
private ConcurrentHashMap<Enum.DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
private ConcurrentHashMap<Enum.DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
private Enum.DamageType protection;
|
|
|
|
private int protectionTrains = 0;
|
|
|
|
private boolean immuneToAll;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generic Constructor
|
|
|
|
*/
|
|
|
|
|
|
|
|
public Resists(String type) {
|
|
|
|
switch (type) {
|
|
|
|
case "Building":
|
|
|
|
setBuildingResists();
|
|
|
|
break;
|
|
|
|
case "Mine":
|
|
|
|
setMineResists();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
setGenericResists();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public Resists(Resists r) {
|
|
|
|
for (Enum.DamageType dt : r.resists.keySet())
|
|
|
|
this.resists.put(dt, r.resists.get(dt));
|
|
|
|
for (Enum.DamageType dt : r.immuneTo.keySet())
|
|
|
|
this.immuneTo.put(dt, r.immuneTo.get(dt));
|
|
|
|
this.protection = r.protection;
|
|
|
|
this.protectionTrains = r.protectionTrains;
|
|
|
|
this.immuneToAll = r.immuneToAll;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generic Constructor for player
|
|
|
|
*/
|
|
|
|
public Resists(PlayerCharacter pc) {
|
|
|
|
setGenericResists();
|
|
|
|
}
|
|
|
|
|
|
|
|
public Resists(Mob mob) {
|
|
|
|
setGenericResists();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called for mobBase when getting from the db fails
|
|
|
|
*/
|
|
|
|
public Resists(MobBase mobBase) {
|
|
|
|
setGenericResists();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Database Constructor
|
|
|
|
*/
|
|
|
|
public Resists(ResultSet rs) throws SQLException {
|
|
|
|
this.immuneToAll = false;
|
|
|
|
this.resists.put(Enum.DamageType.SLASHING, rs.getFloat("slash"));
|
|
|
|
this.resists.put(Enum.DamageType.CRUSHING, rs.getFloat("crush"));
|
|
|
|
this.resists.put(Enum.DamageType.PIERCE, rs.getFloat("pierce"));
|
|
|
|
this.resists.put(Enum.DamageType.MAGIC, rs.getFloat("magic"));
|
|
|
|
this.resists.put(Enum.DamageType.BLEEDING, rs.getFloat("bleed"));
|
|
|
|
this.resists.put(Enum.DamageType.POISON, rs.getFloat("poison"));
|
|
|
|
this.resists.put(Enum.DamageType.MENTAL, rs.getFloat("mental"));
|
|
|
|
this.resists.put(Enum.DamageType.HOLY, rs.getFloat("holy"));
|
|
|
|
this.resists.put(Enum.DamageType.UNHOLY, rs.getFloat("unholy"));
|
|
|
|
this.resists.put(Enum.DamageType.LIGHTNING, rs.getFloat("lightning"));
|
|
|
|
this.resists.put(Enum.DamageType.FIRE, rs.getFloat("fire"));
|
|
|
|
this.resists.put(Enum.DamageType.COLD, rs.getFloat("cold"));
|
|
|
|
this.resists.put(Enum.DamageType.HEALING, 0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Handle Fortitudes
|
|
|
|
private static float handleFortitude(AbstractCharacter target, Enum.DamageType type, float damage) {
|
|
|
|
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
|
|
|
return damage;
|
|
|
|
PlayerBonuses bonus = target.getBonuses();
|
|
|
|
|
|
|
|
//see if there is a fortitude
|
|
|
|
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
|
|
|
|
if (damageCap == 0f || type == Enum.DamageType.HEALING)
|
|
|
|
return damage;
|
|
|
|
|
|
|
|
//is fortitude, Are we under the cap?
|
|
|
|
float maxHealth = target.getHealthMax();
|
|
|
|
float capFire = maxHealth * (damageCap);
|
|
|
|
if (damage < capFire)
|
|
|
|
return damage;
|
|
|
|
|
|
|
|
//let's see if valid damagetype to apply it
|
|
|
|
boolean exclusive;
|
|
|
|
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
|
|
|
|
if (forts == null) {
|
|
|
|
exclusive = true;
|
|
|
|
forts = bonus.getList(ModType.ExclusiveDamageCap);
|
|
|
|
} else
|
|
|
|
exclusive = false;
|
|
|
|
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
|
|
|
|
return damage;
|
|
|
|
|
|
|
|
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
|
|
|
|
//Adjust damage down and return new amount
|
|
|
|
float aadc = 1 + adjustedDamage;
|
|
|
|
return capFire * aadc;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Test if Damagetype is valid for foritude
|
|
|
|
private static boolean isValidDamageCapType(HashSet<SourceType> forts, Enum.DamageType damageType, boolean exclusive) {
|
|
|
|
for (SourceType fort : forts) {
|
|
|
|
Enum.DamageType dt = Enum.DamageType.valueOf(fort.name());
|
|
|
|
|
|
|
|
if (dt.equals(Enum.DamageType.NONE))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (dt.equals(damageType)) {
|
|
|
|
return exclusive;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return !exclusive;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate Current Resists for Player
|
|
|
|
*/
|
|
|
|
public static void calculateResists(AbstractCharacter ac) {
|
|
|
|
if (ac.getResists() != null)
|
|
|
|
ac.getResists().calculateResists(ac, true);
|
|
|
|
else
|
|
|
|
Logger.error("Unable to find resists for character " + ac.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
private static float[] getArmorResists(Item armor, float[] phys) {
|
|
|
|
|
|
|
|
if (armor == null)
|
|
|
|
return phys;
|
|
|
|
|
|
|
|
if (armor.template.item_type.equals(Enum.ItemType.ARMOR)) {
|
|
|
|
phys[0] += armor.template.combat_attack_resist.get("SLASHING");
|
|
|
|
phys[1] += armor.template.combat_attack_resist.get("CRUSHING");
|
|
|
|
phys[2] += armor.template.combat_attack_resist.get("PIERCING");
|
|
|
|
}
|
|
|
|
|
|
|
|
return phys;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get mob resists from db if there, otherwise set defaults
|
|
|
|
*/
|
|
|
|
public static Resists getResists(int resistID) {
|
|
|
|
//check cache first
|
|
|
|
if (mobResists.containsKey(resistID))
|
|
|
|
return new Resists(mobResists.get(resistID));
|
|
|
|
|
|
|
|
//get from database
|
|
|
|
Resists resists = DbManager.ResistQueries.GET_RESISTS_FOR_MOB(resistID);
|
|
|
|
if (resists != null) {
|
|
|
|
mobResists.put(resistID, resists);
|
|
|
|
return new Resists(resists);
|
|
|
|
}
|
|
|
|
|
|
|
|
//failed, may want to debug this
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create generic resists for buildings
|
|
|
|
*/
|
|
|
|
public final void setBuildingResists() {
|
|
|
|
this.immuneToAll = false;
|
|
|
|
this.resists.put(Enum.DamageType.SLASHING, 85f);
|
|
|
|
this.resists.put(Enum.DamageType.CRUSHING, 85f);
|
|
|
|
this.resists.put(Enum.DamageType.SIEGE, 0f);
|
|
|
|
this.immuneTo.put(Enum.DamageType.PIERCE, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.MAGIC, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.BLEEDING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.POISON, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.MENTAL, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.HOLY, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.UNHOLY, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.LIGHTNING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.FIRE, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.COLD, true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create generic resists for mines
|
|
|
|
*/
|
|
|
|
public final void setMineResists() {
|
|
|
|
this.immuneToAll = false;
|
|
|
|
this.immuneTo.put(Enum.DamageType.SLASHING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.CRUSHING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.PIERCE, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.MAGIC, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.BLEEDING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.POISON, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.MENTAL, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.HOLY, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.UNHOLY, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.LIGHTNING, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.FIRE, true);
|
|
|
|
this.immuneTo.put(Enum.DamageType.COLD, true);
|
|
|
|
this.resists.put(Enum.DamageType.SIEGE, 0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create generic resists
|
|
|
|
*/
|
|
|
|
public final void setGenericResists() {
|
|
|
|
this.immuneToAll = false;
|
|
|
|
this.resists.put(Enum.DamageType.SLASHING, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.CRUSHING, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.PIERCE, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.MAGIC, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.BLEEDING, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.POISON, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.MENTAL, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.HOLY, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.UNHOLY, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.LIGHTNING, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.FIRE, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.COLD, 0f);
|
|
|
|
this.resists.put(Enum.DamageType.HEALING, 0f);
|
|
|
|
this.immuneTo.put(Enum.DamageType.SIEGE, true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a resist
|
|
|
|
*/
|
|
|
|
public float getResist(Enum.DamageType type, int trains) {
|
|
|
|
//get resisted amount
|
|
|
|
Float amount = 0f;
|
|
|
|
if (this.resists.containsKey(type))
|
|
|
|
amount = this.resists.get(type);
|
|
|
|
|
|
|
|
//add protection
|
|
|
|
if (trains > 0 && protection != null && type.equals(this.protection)) {
|
|
|
|
float prot = 50 + this.protectionTrains - trains;
|
|
|
|
amount += (prot >= 0) ? prot : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (amount == null)
|
|
|
|
return 0f;
|
|
|
|
if (amount > 75f)
|
|
|
|
return 75f;
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get immuneTo
|
|
|
|
*/
|
|
|
|
public boolean immuneTo(Enum.DamageType type) {
|
|
|
|
if (this.immuneTo.containsKey(type))
|
|
|
|
return this.immuneTo.get(type);
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get immuneToAll
|
|
|
|
*/
|
|
|
|
public boolean immuneToAll() {
|
|
|
|
return this.immuneToAll;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean immuneToAttacks() {
|
|
|
|
return immuneTo(Enum.DamageType.ATTACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a resist
|
|
|
|
*/
|
|
|
|
public void setResist(Enum.DamageType type, float value) {
|
|
|
|
this.resists.put(type, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* set immuneToAll
|
|
|
|
*/
|
|
|
|
public void setImmuneToAll(boolean value) {
|
|
|
|
this.immuneToAll = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* set resists from mobbase
|
|
|
|
*/
|
|
|
|
public void setMobResists(int resistID) {
|
|
|
|
//TODO add this in later
|
|
|
|
//calls `static_npc_mob_resists` table WHERE `ID`='resistID'
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* get Damage after resist
|
|
|
|
* Expects heals as negative damage and damage as positive damage for fortitudes.
|
|
|
|
*/
|
|
|
|
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, Enum.DamageType type, float damage, int trains) {
|
|
|
|
//handle fortitudes
|
|
|
|
damage = handleFortitude(target, type, damage);
|
|
|
|
|
|
|
|
//calculate armor piercing
|
|
|
|
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
|
|
|
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
|
|
|
|
|
|
|
//check to see if any damage absorbers should cancel
|
|
|
|
if (target != null)
|
|
|
|
target.cancelOnTakeDamage(type, (damageAfterResists));
|
|
|
|
|
|
|
|
return damageAfterResists;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateResists(AbstractCharacter ac, boolean val) {
|
|
|
|
this.immuneTo.clear();
|
|
|
|
|
|
|
|
// get resists for runes
|
|
|
|
PlayerBonuses rb = ac.getBonuses();
|
|
|
|
float slash = 0f, crush = 0f, pierce = 0f, magic = 0f, bleed = 0f, mental = 0f, holy = 0f, unholy = 0f, poison = 0f, lightning = 0f, fire = 0f, cold = 0f, healing = 0f;
|
|
|
|
|
|
|
|
if (rb != null) {
|
|
|
|
// Handle immunities
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
|
|
|
this.immuneTo.put(Enum.DamageType.STUN, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
|
|
|
this.immuneTo.put(Enum.DamageType.BLIND, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
|
|
|
this.immuneTo.put(Enum.DamageType.ATTACK, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
|
|
|
this.immuneTo.put(Enum.DamageType.POWERS, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
|
|
|
this.immuneTo.put(Enum.DamageType.POWERBLOCK, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
|
|
|
this.immuneTo.put(Enum.DamageType.DEBUFF, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
|
|
|
this.immuneTo.put(Enum.DamageType.FEAR, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
|
|
|
this.immuneTo.put(Enum.DamageType.CHARM, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
|
|
|
this.immuneTo.put(Enum.DamageType.ROOT, true);
|
|
|
|
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
|
|
|
this.immuneTo.put(Enum.DamageType.SNARE, true);
|
|
|
|
|
|
|
|
// Handle resists
|
|
|
|
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
|
|
|
|
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
|
|
|
|
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
|
|
|
|
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
|
|
|
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
|
|
|
|
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
|
|
|
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
|
|
|
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
|
|
|
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
|
|
|
|
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
|
|
|
|
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
|
|
|
|
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
|
|
|
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// get resists from equipment
|
|
|
|
if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
|
|
|
if (ac.charItemManager != null && ac.charItemManager.getEquipped() != null) {
|
|
|
|
float[] phys = {0f, 0f, 0f};
|
|
|
|
ConcurrentHashMap<Enum.EquipSlotType, Item> equip = ac.charItemManager.getEquipped();
|
|
|
|
|
|
|
|
// get base physical resists
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.HELM), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.CHEST), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.UPARM), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.HANDS), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.LEGS), phys);
|
|
|
|
phys = Resists.getArmorResists(equip.get(Enum.EquipSlotType.FEET), phys);
|
|
|
|
slash += phys[0];
|
|
|
|
crush += phys[1];
|
|
|
|
pierce += phys[2];
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.resists.put(Enum.DamageType.SLASHING, slash);
|
|
|
|
this.resists.put(Enum.DamageType.CRUSHING, crush);
|
|
|
|
this.resists.put(Enum.DamageType.PIERCE, pierce);
|
|
|
|
this.resists.put(Enum.DamageType.MAGIC, magic);
|
|
|
|
this.resists.put(Enum.DamageType.BLEEDING, bleed);
|
|
|
|
this.resists.put(Enum.DamageType.POISON, poison);
|
|
|
|
this.resists.put(Enum.DamageType.MENTAL, mental);
|
|
|
|
this.resists.put(Enum.DamageType.HOLY, holy);
|
|
|
|
this.resists.put(Enum.DamageType.UNHOLY, unholy);
|
|
|
|
this.resists.put(Enum.DamageType.LIGHTNING, lightning);
|
|
|
|
this.resists.put(Enum.DamageType.FIRE, fire);
|
|
|
|
this.resists.put(Enum.DamageType.COLD, cold);
|
|
|
|
this.resists.put(Enum.DamageType.HEALING, healing);
|
|
|
|
|
|
|
|
this.immuneTo.put(Enum.DamageType.SIEGE, true);
|
|
|
|
|
|
|
|
// debug printing of resists
|
|
|
|
// printResists(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void printResistsToClient(PlayerCharacter pc) {
|
|
|
|
for (Enum.DamageType dt : resists.keySet())
|
|
|
|
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
|
|
|
|
for (Enum.DamageType dt : immuneTo.keySet())
|
|
|
|
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
|
|
|
|
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
|
|
|
|
if (protection != null)
|
|
|
|
ChatManager.chatSystemInfo(pc, " Protection: " + protection.name() + ", Trains: " + protectionTrains);
|
|
|
|
else
|
|
|
|
ChatManager.chatSystemInfo(pc, " Protection: None");
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getResists(PlayerCharacter pc) {
|
|
|
|
String out = pc.getName();
|
|
|
|
|
|
|
|
out += "Resists: ";
|
|
|
|
Iterator<Enum.DamageType> it = this.resists.keySet().iterator();
|
|
|
|
while (it.hasNext()) {
|
|
|
|
Enum.DamageType damType = it.next();
|
|
|
|
String dtName = damType.name();
|
|
|
|
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
|
|
|
}
|
|
|
|
|
|
|
|
out += "ImmuneTo: ";
|
|
|
|
it = this.immuneTo.keySet().iterator();
|
|
|
|
while (it.hasNext()) {
|
|
|
|
Enum.DamageType damType = it.next();
|
|
|
|
|
|
|
|
String dtName = damType.name();
|
|
|
|
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (protection != null)
|
|
|
|
out += "Protection: " + protection.name() + ", Trains: " + protectionTrains;
|
|
|
|
else
|
|
|
|
out += "Protection: none";
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
}
|