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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.ai.MobileFSM;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class MobRecallPowerAction extends AbstractPowerAction {
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public MobRecallPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
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return;
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AbstractCharacter awoac = (AbstractCharacter)awo;
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if (awo.getObjectType() != GameObjectType.Mob)
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return;
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MovementManager.translocate(awoac,awoac.getBindLoc(), null);
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if (awoac.getObjectType() == GameObjectType.Mob){
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//MobileFSM.setAwake((Mob)awoac,true);
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((Mob)awoac).setCombatTarget(null);
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}
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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}
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}
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