Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.ai.MobileFSM;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class MobRecallPowerAction extends AbstractPowerAction {
public MobRecallPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
return;
AbstractCharacter awoac = (AbstractCharacter)awo;
if (awo.getObjectType() != GameObjectType.Mob)
return;
MovementManager.translocate(awoac,awoac.getBindLoc(), null);
if (awoac.getObjectType() == GameObjectType.Mob){
//MobileFSM.setAwake((Mob)awoac,true);
((Mob)awoac).setCombatTarget(null);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}