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119 lines
6.5 KiB
119 lines
6.5 KiB
2 weeks ago
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package engine.gameManager;
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import engine.Enum;
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import engine.math.Vector3fImmutable;
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import engine.objects.Guild;
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import engine.objects.PlayerCharacter;
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import engine.objects.Regions;
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import java.util.*;
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public class LoreMineManager {
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//Saetor Allowed Charters:
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//BARBARIAN
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//MILITARY
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//RANGER
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//AMAZON
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//WIZARD
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//MERCENARY
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//THIEVES
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//SCOURGE
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//UNHOLY
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public static final Map<Enum.GuildType, List<String>> GUILD_RACES = new HashMap<>();
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public static final Map<Enum.GuildType, List<String>> GUILD_CLASSES = new HashMap<>();
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public static final Map<Enum.GuildType, Boolean> GUILD_GENDER_RESTRICTION = new HashMap<>();
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static {
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GUILD_RACES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Aelfborn", "Centaur", "Elf", "Half Giant", "Human"));
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GUILD_CLASSES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Bard", "Channeler", "Crusader", "Nightstalker", "Prelate", "Priest", "Scout", "Sentinel"));
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GUILD_RACES.put(Enum.GuildType.MILITARY, Arrays.asList("Centaur", "Half Giant", "Human", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.MILITARY, Arrays.asList("Bard", "Priest", "Scout", "Warlock", "Warrior", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.TEMPLE, Arrays.asList("Half Giant", "Human"));
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GUILD_CLASSES.put(Enum.GuildType.TEMPLE, Arrays.asList("Assassin", "Bard", "Channeler", "Confessor", "Nightstalker", "Priest", "Scout", "Templar"));
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GUILD_RACES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Aelfborn", "Half Giant", "Human", "Minotaur", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Barbarian", "Bard", "Doomsayer", "Fury", "Priest", "Scout", "Thief", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.RANGER, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Shade", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.RANGER, Arrays.asList("Bard", "Channeler", "Druid", "Priest", "Ranger", "Scout", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.AMAZON, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.AMAZON, Arrays.asList("Bard", "Druid", "Fury", "Huntress", "Priest", "Scout", "Warrior", "Wizard"));
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GUILD_GENDER_RESTRICTION.put(Enum.GuildType.AMAZON, true); // Female only
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GUILD_RACES.put(Enum.GuildType.NOBLE, Arrays.asList("Aelfborn", "Half Giant", "Human"));
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GUILD_CLASSES.put(Enum.GuildType.NOBLE, Arrays.asList("Assassin", "Bard", "Channeler", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.WIZARD, Arrays.asList("Aelfborn", "Elf", "Human", "Nephilim", "Shade", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.WIZARD, Arrays.asList("Assassin", "Bard", "Channeler", "Doomsayer", "Fury", "Necromancer", "Priest", "Warlock", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.MERCENARY, Arrays.asList("Aelfborn", "Aracoix", "Half Giant", "Human", "Shade", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.MERCENARY, Arrays.asList("Assassin", "Bard", "Priest", "Scout", "Thief", "Warlock", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.THIEVES, Arrays.asList("Aelfborn", "Aracoix", "Elf", "Human", "Irekei", "Nephilim", "Shade", "Vampire", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.THIEVES, Arrays.asList("Assassin", "Barbarian", "Bard", "Priest", "Scout", "Thief", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.DWARF, Arrays.asList("Dwarf"));
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GUILD_CLASSES.put(Enum.GuildType.DWARF, Arrays.asList("Crusader", "Prelate", "Priest", "Sentinel", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Elf", "Minotaur"));
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GUILD_CLASSES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Assassin", "Bard", "Channeler", "Druid", "Necromancer", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.VIRAKT, Arrays.asList("Irekei"));
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GUILD_CLASSES.put(Enum.GuildType.VIRAKT, Arrays.asList("Assassin", "Bard", "Channeler", "Fury", "Huntress", "Nightstalker", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.SCOURGE, Arrays.asList("Aelfborn", "Human", "Minotaur", "Nephilim", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.SCOURGE, Arrays.asList("Bard", "Channeler", "Doomsayer", "Priest", "Scout", "Warrior", "Wizard"));
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GUILD_RACES.put(Enum.GuildType.KHREE, Arrays.asList("Aracoix"));
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GUILD_CLASSES.put(Enum.GuildType.KHREE, Arrays.asList("Assassin", "Barbarian", "Bard", "Huntress", "Priest", "Ranger", "Scout", "Thief", "Warlock", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.CENTAUR, Arrays.asList("Centaur"));
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GUILD_CLASSES.put(Enum.GuildType.CENTAUR, Arrays.asList("Barbarian", "Crusader", "Druid", "Huntress", "Prelate", "Priest", "Ranger", "Sentinel", "Warrior"));
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GUILD_RACES.put(Enum.GuildType.UNHOLY, Arrays.asList("Human", "Shade", "Vampire", "Saetor"));
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GUILD_CLASSES.put(Enum.GuildType.UNHOLY, Arrays.asList("Assassin", "Channeler", "Necromancer", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard"));
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}
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public static void AuditPlayer(PlayerCharacter pc){
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Guild nation = pc.guild.getNation();
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int charterID = nation.getCharter();
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if(!validForCharter(pc,charterID)){
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//bounce out to SDR
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Vector3fImmutable bounceLoc = Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f);
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pc.setLoc(bounceLoc);
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MovementManager.translocate(pc, bounceLoc, Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc()));
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}
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}
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public static boolean validForCharter(PlayerCharacter pc, int charterID) {
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if(pc.getPromotionClass() == null)
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return false;
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Enum.GuildType guildType = Enum.GuildType.getGuildTypeFromInt(charterID);
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// Define the races and classes for each GuildType
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// Get the allowed races and classes for this guildType
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List<String> allowedRaces = GUILD_RACES.getOrDefault(guildType, Collections.emptyList());
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List<String> allowedClasses = GUILD_CLASSES.getOrDefault(guildType, Collections.emptyList());
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// Validate player's race and class
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if (!allowedRaces.contains(pc.getRace().getName()) || !allowedClasses.contains(pc.getPromotionClass().getName())) {
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return false;
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}
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// Gender restriction check for AMAZON
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if (guildType.equals(Enum.GuildType.AMAZON) && pc.isMale() && pc.getRaceID() != 1999) {
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return false;
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}
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return true;
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}
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}
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