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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.GroupManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.group.GroupInviteResponseMsg;
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import engine.net.client.msg.group.GroupUpdateMsg;
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import engine.objects.Group;
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import engine.objects.PlayerCharacter;
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import java.util.Set;
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import static engine.util.KeyCloneAudit.KEYCLONEAUDIT;
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public class GroupInviteResponseHandler extends AbstractClientMsgHandler {
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public GroupInviteResponseHandler() {
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super(GroupInviteResponseMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg,
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ClientConnection origin) throws MsgSendException {
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GroupInviteResponseMsg msg = (GroupInviteResponseMsg) baseMsg;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return false;
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// if we are already in a group we are leaving it
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Group currGroup = GroupManager.getGroup(player);
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if (currGroup != null) // if we are already in a group we are leaving it
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GroupManager.LeaveGroup(player);
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// not sure we need to test for invites to wrong grp as only
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// 1 invite can be on screen at a time
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//if (invitesPending.get(player) != msg.getGroupID()) // Can't accept
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// invite to
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// wrong group
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// return;
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Group group = GroupManager.getGroup(msg.getGroupID());
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if (group == null)
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return false;
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if (group.addGroupMember(player) == false)
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return false;
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{
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player.setFollow(true);
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GroupManager.addPlayerGroupMapping(player, group);
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Set<PlayerCharacter> members = group.getMembers();
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GroupUpdateMsg groupUpdateMsg;
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// Send all group members to player added
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for (PlayerCharacter groupMember : members) {
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setMessageType(1);
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if (groupMember == null)
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continue;
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if (groupMember.equals(player))
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continue;
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groupUpdateMsg.setPlayer(groupMember);
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Dispatch dispatch = Dispatch.borrow(player, groupUpdateMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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// send new group member to everyone in group.
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groupUpdateMsg = new GroupUpdateMsg();
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groupUpdateMsg.setGroup(group);
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groupUpdateMsg.setMessageType(1);
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groupUpdateMsg.setPlayer(player);
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group.sendUpdate(groupUpdateMsg);
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String text = player.getFirstName() + " has joined the group.";
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ChatManager.chatGroupInfo(player, text);
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// Run Keyclone Audit
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//KEYCLONEAUDIT.audit(player, group);
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return true;
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}
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}
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}
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