Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.GroupManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.group.GroupInviteResponseMsg;
import engine.net.client.msg.group.GroupUpdateMsg;
import engine.objects.Group;
import engine.objects.PlayerCharacter;
import java.util.Set;
import static engine.util.KeyCloneAudit.KEYCLONEAUDIT;
public class GroupInviteResponseHandler extends AbstractClientMsgHandler {
public GroupInviteResponseHandler() {
super(GroupInviteResponseMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
ClientConnection origin) throws MsgSendException {
GroupInviteResponseMsg msg = (GroupInviteResponseMsg) baseMsg;
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null)
return false;
// if we are already in a group we are leaving it
Group currGroup = GroupManager.getGroup(player);
if (currGroup != null) // if we are already in a group we are leaving it
GroupManager.LeaveGroup(player);
// not sure we need to test for invites to wrong grp as only
// 1 invite can be on screen at a time
//if (invitesPending.get(player) != msg.getGroupID()) // Can't accept
// invite to
// wrong group
// return;
Group group = GroupManager.getGroup(msg.getGroupID());
if (group == null)
return false;
if (group.addGroupMember(player) == false)
return false;
{
player.setFollow(true);
GroupManager.addPlayerGroupMapping(player, group);
Set<PlayerCharacter> members = group.getMembers();
GroupUpdateMsg groupUpdateMsg;
// Send all group members to player added
for (PlayerCharacter groupMember : members) {
groupUpdateMsg = new GroupUpdateMsg();
groupUpdateMsg.setGroup(group);
groupUpdateMsg.setMessageType(1);
if (groupMember == null)
continue;
if (groupMember.equals(player))
continue;
groupUpdateMsg.setPlayer(groupMember);
Dispatch dispatch = Dispatch.borrow(player, groupUpdateMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
// send new group member to everyone in group.
groupUpdateMsg = new GroupUpdateMsg();
groupUpdateMsg.setGroup(group);
groupUpdateMsg.setMessageType(1);
groupUpdateMsg.setPlayer(player);
group.sendUpdate(groupUpdateMsg);
String text = player.getFirstName() + " has joined the group.";
ChatManager.chatGroupInfo(player, text);
// Run Keyclone Audit
//KEYCLONEAUDIT.audit(player, group);
return true;
}
}
}