You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
3.9 KiB
112 lines
3.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
|
// Magicbane Emulator Project © 2013 - 2022 |
|
// www.magicbane.com |
|
|
|
|
|
package engine.net.client.handlers; |
|
|
|
import engine.Enum; |
|
import engine.exception.MsgSendException; |
|
import engine.gameManager.ChatManager; |
|
import engine.gameManager.GroupManager; |
|
import engine.net.Dispatch; |
|
import engine.net.DispatchMessage; |
|
import engine.net.client.ClientConnection; |
|
import engine.net.client.msg.ClientNetMsg; |
|
import engine.net.client.msg.group.GroupInviteResponseMsg; |
|
import engine.net.client.msg.group.GroupUpdateMsg; |
|
import engine.objects.Group; |
|
import engine.objects.PlayerCharacter; |
|
|
|
import java.util.Set; |
|
|
|
import static engine.util.KeyCloneAudit.KEYCLONEAUDIT; |
|
|
|
public class GroupInviteResponseHandler extends AbstractClientMsgHandler { |
|
|
|
public GroupInviteResponseHandler() { |
|
super(GroupInviteResponseMsg.class); |
|
} |
|
|
|
@Override |
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, |
|
ClientConnection origin) throws MsgSendException { |
|
|
|
GroupInviteResponseMsg msg = (GroupInviteResponseMsg) baseMsg; |
|
|
|
PlayerCharacter player = origin.getPlayerCharacter(); |
|
|
|
if (player == null) |
|
return false; |
|
|
|
// if we are already in a group we are leaving it |
|
|
|
Group currGroup = GroupManager.getGroup(player); |
|
|
|
if (currGroup != null) // if we are already in a group we are leaving it |
|
GroupManager.LeaveGroup(player); |
|
|
|
// not sure we need to test for invites to wrong grp as only |
|
// 1 invite can be on screen at a time |
|
//if (invitesPending.get(player) != msg.getGroupID()) // Can't accept |
|
// invite to |
|
// wrong group |
|
// return; |
|
|
|
Group group = GroupManager.getGroup(msg.getGroupID()); |
|
|
|
if (group == null) |
|
return false; |
|
|
|
if (group.addGroupMember(player) == false) |
|
return false; |
|
{ |
|
player.setFollow(true); |
|
GroupManager.addPlayerGroupMapping(player, group); |
|
Set<PlayerCharacter> members = group.getMembers(); |
|
GroupUpdateMsg groupUpdateMsg; |
|
|
|
// Send all group members to player added |
|
for (PlayerCharacter groupMember : members) { |
|
|
|
groupUpdateMsg = new GroupUpdateMsg(); |
|
groupUpdateMsg.setGroup(group); |
|
groupUpdateMsg.setMessageType(1); |
|
|
|
if (groupMember == null) |
|
continue; |
|
|
|
if (groupMember.equals(player)) |
|
continue; |
|
|
|
groupUpdateMsg.setPlayer(groupMember); |
|
|
|
Dispatch dispatch = Dispatch.borrow(player, groupUpdateMsg); |
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
|
|
|
} |
|
|
|
// send new group member to everyone in group. |
|
groupUpdateMsg = new GroupUpdateMsg(); |
|
groupUpdateMsg.setGroup(group); |
|
groupUpdateMsg.setMessageType(1); |
|
groupUpdateMsg.setPlayer(player); |
|
group.sendUpdate(groupUpdateMsg); |
|
|
|
String text = player.getFirstName() + " has joined the group."; |
|
ChatManager.chatGroupInfo(player, text); |
|
|
|
// Run Keyclone Audit |
|
|
|
//KEYCLONEAUDIT.audit(player, group); |
|
|
|
return true; |
|
} |
|
} |
|
} |
|
|
|
|
|
|