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mob casting time

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
2a8e0dea73
  1. 4
      src/engine/mobileAI/MobAI.java
  2. 11
      src/engine/objects/PlayerCombatStats.java

4
src/engine/mobileAI/MobAI.java

@ -326,8 +326,6 @@ public class MobAI { @@ -326,8 +326,6 @@ public class MobAI {
if(mob.nextCastTime > System.currentTimeMillis())
return false;
mob.nextCastTime = (long) (System.currentTimeMillis() + Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()) * 1000L);
if(mob.isPlayerGuard){
int contractID = 0;
@ -432,7 +430,7 @@ public class MobAI { @@ -432,7 +430,7 @@ public class MobAI {
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
mob.nextCastTime = System.currentTimeMillis() + (long)(Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()) * 1000L);
return true;
}

11
src/engine/objects/PlayerCombatStats.java

@ -122,6 +122,9 @@ public class PlayerCombatStats { @@ -122,6 +122,9 @@ public class PlayerCombatStats {
primaryStat = this.owner.statStrCurrent;
}
if(weapon == null)
primaryStat = this.owner.statStrCurrent;
float skillLevel = 0;
float masteryLevel = 0;
@ -300,10 +303,10 @@ public class PlayerCombatStats { @@ -300,10 +303,10 @@ public class PlayerCombatStats {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
float specialDex = this.owner.statDexBase;
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
//float specialDex = this.owner.statDexBase;
//specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
double baseDMG = 5;
float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
float primaryStat = getDexAfterPenalty(this.owner);
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
@ -323,7 +326,7 @@ public class PlayerCombatStats { @@ -323,7 +326,7 @@ public class PlayerCombatStats {
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
secondaryStat = getDexAfterPenalty(this.owner);
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){

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