cast chance and cooldown modification for mobs
This commit is contained in:
@@ -234,8 +234,13 @@ public class MobileFSM {
|
||||
mob.setCombatTarget(null);
|
||||
return false;
|
||||
}
|
||||
int castRoll = ThreadLocalRandom.current().nextInt(101);
|
||||
if(castRoll <= MobileFSMManager.AI_POWER_DIVISOR){
|
||||
return false;
|
||||
}
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis();
|
||||
|
||||
return mob.nextCastTime <= System.currentTimeMillis();
|
||||
}
|
||||
|
||||
@@ -296,7 +301,8 @@ public class MobileFSM {
|
||||
msg.setUnknown04(2);
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
// Default minimum seconds between cast = 10
|
||||
mob.nextCastTime = System.currentTimeMillis() + mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000);
|
||||
float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f;
|
||||
mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000)) * randomCooldown);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user