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Arguments filtered down to implementation methods.

feature-config-usage
MagicBot 4 days ago
parent
commit
3913201eed
  1. 34
      src/engine/mbEnums.java
  2. 58
      src/engine/wpakpowers/Behaviour.java

34
src/engine/mbEnums.java

@ -1340,119 +1340,119 @@ public class mbEnums { @@ -1340,119 +1340,119 @@ public class mbEnums {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Behaviour();
return Behaviour.Behaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
Flag {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Flag();
return Behaviour.Flag(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
MapIntToInts {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.MapIntToInts();
return Behaviour.MapIntToInts(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
Standard {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.Standard();
return Behaviour.Standard(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeAttr {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeAttr();
return Behaviour.FPSubTypeAttr(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeSourceType {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeSourceType();
return Behaviour.SubTypeSourceType(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypePowerType {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypePowerType();
return Behaviour.SubTypePowerType(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeSkill {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeSkill();
return Behaviour.SubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeDmg {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeDmg();
return Behaviour.FPSubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
DD {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.DD();
return Behaviour.DD(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
String {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.StringBehaviour();
return Behaviour.StringBehaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeMod {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeMod();
return Behaviour.SubTypeMod(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypePower {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypePower();
return Behaviour.SubTypePower(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
SubTypeDmg {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.SubTypeDmg();
return Behaviour.SubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeSkill {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeSkill();
return Behaviour.FPSubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
FPSubTypeMonster {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.FPSubTypeMonster();
return Behaviour.FPSubTypeMonster(caster, target, power, powerAction, effect, modifierEntry, rank);
}
},
ProcInfo {
@Override
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
return Behaviour.ProcInfo();
return Behaviour.ProcInfo(caster, target, power, powerAction, effect, modifierEntry, rank);
}
};

58
src/engine/wpakpowers/Behaviour.java

@ -8,89 +8,113 @@ @@ -8,89 +8,113 @@
package engine.wpakpowers;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.wpak.data.ActionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import engine.wpak.data.Power;
public class Behaviour {
public static Object Behaviour() {
public static Object Behaviour(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object Flag() {
public static Object Flag(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object MapIntToInts() {
public static Object MapIntToInts(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object Standard() {
public static Object Standard(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object FPSubTypeAttr() {
public static Object FPSubTypeAttr(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypeSourceType() {
public static Object SubTypeSourceType(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypePowerType() {
public static Object SubTypePowerType(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypeSkill() {
public static Object SubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object FPSubTypeDmg() {
public static Object FPSubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object DD() {
public static Object DD(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object StringBehaviour() {
public static Object StringBehaviour(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypeMod() {
public static Object SubTypeMod(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypePower() {
public static Object SubTypePower(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object SubTypeDmg() {
public static Object SubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object FPSubTypeSkill() {
public static Object FPSubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object FPSubTypeMonster() {
public static Object FPSubTypeMonster(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}
public static Object ProcInfo() {
public static Object ProcInfo(AbstractCharacter caster, AbstractWorldObject target, Power power,
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
System.out.println("Behavior method called");
return null;
}

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