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Method rename for clarity

feature-config-usage
MagicBot 1 day ago
parent
commit
3cdf848e33
  1. 8
      src/engine/wpakpowers/WpakPowerManager.java

8
src/engine/wpakpowers/WpakPowerManager.java

@ -302,7 +302,7 @@ public class WpakPowerManager {
if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1) if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1)
AoeHandler(caster, target, powerUsed, msg.getNumTrains()); AoeHandler(caster, target, powerUsed, msg.getNumTrains());
else else
runPowerActions(caster, powerUsed, msg.getNumTrains(), target); executeActionsForPower(caster, powerUsed, msg.getNumTrains(), target);
} }
private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) {
@ -319,7 +319,7 @@ public class WpakPowerManager {
for (AbstractWorldObject mob : mobTargets) { for (AbstractWorldObject mob : mobTargets) {
if (count < powerUsed.maxMobTargets + 1) { if (count < powerUsed.maxMobTargets + 1) {
runPowerActions(caster, powerUsed, rank, mob); executeActionsForPower(caster, powerUsed, rank, mob);
count++; count++;
} else { } else {
break; break;
@ -329,7 +329,7 @@ public class WpakPowerManager {
count = 1; count = 1;
for (AbstractWorldObject pc : pcTargets) { for (AbstractWorldObject pc : pcTargets) {
if (count < powerUsed.maxPlayerTargets + 1) { if (count < powerUsed.maxPlayerTargets + 1) {
runPowerActions(caster, powerUsed, rank, pc); executeActionsForPower(caster, powerUsed, rank, pc);
count++; count++;
} else { } else {
break; break;
@ -337,7 +337,7 @@ public class WpakPowerManager {
} }
} }
public static void runPowerActions(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) { public static void executeActionsForPower(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
// Iterate through the poweractions for this power // Iterate through the poweractions for this power
// and execute them according to PowerActionType. // and execute them according to PowerActionType.

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