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@ -3,9 +3,11 @@ package engine.gameManager;
@@ -3,9 +3,11 @@ package engine.gameManager;
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import engine.Enum; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
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import engine.math.Vector2f; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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@ -347,8 +349,35 @@ public class StrongholdManager {
@@ -347,8 +349,35 @@ public class StrongholdManager {
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//=====================================NEW STUFF
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public static void initStrongholdIslands(){ |
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//Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
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//ZoneManager.addZone(island1.getObjectUUID(),island1);
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public static void generateMaze(){ |
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Zone stronghold = ZoneManager.getZoneByUUID(995); |
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ArrayList<Vector3fImmutable> gridLocs = new ArrayList<>(); |
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for(int x = -7; x < 8; x++){ |
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for(int z = -7; z < 8; z++) { |
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if((x >= -1 || x <= 1) && (z >= -1 || z <= 1)) |
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continue; |
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float offsetX = x * 128; |
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float offsetZ = z * 128; |
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Vector3fImmutable sLoc = stronghold.getLoc(); |
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Vector3fImmutable loc = new Vector3fImmutable(offsetX,sLoc.y,offsetZ); |
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gridLocs.add(loc); |
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} |
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} |
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for(Vector3fImmutable loc : gridLocs){ |
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createBuilding(stronghold,405600,loc); |
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} |
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} |
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public static void createBuilding(Zone zone, int blueprint, Vector3fImmutable offset){ |
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Vector3fImmutable localLoc = ZoneManager.worldToLocal(offset, zone); |
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Building building = DbManager.BuildingQueries. |
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CREATE_BUILDING( |
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zone.getObjectUUID(), 0, "", 1, |
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localLoc, 1.0f, 0, Enum.ProtectionState.PROTECTED, 0, 1, |
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null, blueprint, 0, 0); |
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building.setObjectTypeMask(MBServerStatics.MASK_BUILDING); |
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WorldGrid.addObject(building,zone.getLoc().x + offset.x,zone.getLoc().z + offset.z); |
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} |
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} |
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