Browse Source

stronghold generation

lakebane2
FatBoy-DOTC 2 weeks ago
parent
commit
6a6856876e
  1. 35
      src/engine/gameManager/StrongholdManager.java
  2. 2
      src/engine/server/world/WorldServer.java

35
src/engine/gameManager/StrongholdManager.java

@ -3,9 +3,11 @@ package engine.gameManager; @@ -3,9 +3,11 @@ package engine.gameManager;
import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.math.Vector2f;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
@ -347,8 +349,35 @@ public class StrongholdManager { @@ -347,8 +349,35 @@ public class StrongholdManager {
//=====================================NEW STUFF
public static void initStrongholdIslands(){
//Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
//ZoneManager.addZone(island1.getObjectUUID(),island1);
public static void generateMaze(){
Zone stronghold = ZoneManager.getZoneByUUID(995);
ArrayList<Vector3fImmutable> gridLocs = new ArrayList<>();
for(int x = -7; x < 8; x++){
for(int z = -7; z < 8; z++) {
if((x >= -1 || x <= 1) && (z >= -1 || z <= 1))
continue;
float offsetX = x * 128;
float offsetZ = z * 128;
Vector3fImmutable sLoc = stronghold.getLoc();
Vector3fImmutable loc = new Vector3fImmutable(offsetX,sLoc.y,offsetZ);
gridLocs.add(loc);
}
}
for(Vector3fImmutable loc : gridLocs){
createBuilding(stronghold,405600,loc);
}
}
public static void createBuilding(Zone zone, int blueprint, Vector3fImmutable offset){
Vector3fImmutable localLoc = ZoneManager.worldToLocal(offset, zone);
Building building = DbManager.BuildingQueries.
CREATE_BUILDING(
zone.getObjectUUID(), 0, "", 1,
localLoc, 1.0f, 0, Enum.ProtectionState.PROTECTED, 0, 1,
null, blueprint, 0, 0);
building.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
WorldGrid.addObject(building,zone.getLoc().x + offset.x,zone.getLoc().z + offset.z);
}
}

2
src/engine/server/world/WorldServer.java

@ -524,7 +524,7 @@ public class WorldServer { @@ -524,7 +524,7 @@ public class WorldServer {
printThreads();
Logger.info("Threads Running:");
StrongholdManager.initStrongholdIslands();
StrongholdManager.generateMaze();
return true;
}

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