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@ -1037,6 +1037,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
@@ -1037,6 +1037,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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} |
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public void recalculateStats() { |
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if (this.isPlayerGuard()) { |
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NPCManager.setMaxHealthForGuard(this); |
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NPCManager.setAttackRatingForGuard(this); |
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@ -1044,26 +1045,16 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
@@ -1044,26 +1045,16 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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NPCManager.setDamageAndSpeedForGuard(this); |
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NPCManager.applyGuardStanceModifiers(this); |
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} else { |
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try { |
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AbstractCharacter.calculateAtrDamageForWeapon(this,this.charItemManager.equipped.get(EquipSlotType.RHELD),true,this.charItemManager.equipped.get(EquipSlotType.LHELD)); |
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AbstractCharacter.calculateAtrDamageForWeapon(this, this.charItemManager.equipped.get(EquipSlotType.RHELD), true, this.charItemManager.equipped.get(EquipSlotType.LHELD)); |
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AbstractCharacter.calculateAtrDefenseDamage(this); |
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} catch (Exception e) { |
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Logger.error(this.getMobBaseID() + ":" + e); |
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} |
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try { |
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calculateMaxHealthManaStamina(); |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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} |
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} |
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try { |
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calculateModifiedStats(); |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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} |
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if (this.isSiege()) |
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this.healthMax = 10000; |
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Resists.calculateResists(this); |
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} |
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