mana can be recovered while casting - to match client
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@@ -5833,10 +5833,6 @@ public class PlayerCharacter extends AbstractCharacter {
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while (!workedHealth || !workedMana || !workedStamina) {
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while (!workedHealth || !workedMana || !workedStamina) {
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if (!this.isAlive() || !this.isActive())
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if (!this.isAlive() || !this.isActive())
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return;
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return;
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if(this.isCasting){
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manaRegen = 0;
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workedMana = true;
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}
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if (!workedHealth) {
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if (!workedHealth) {
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old = this.health.get();
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old = this.health.get();
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mod = old + healthRegen;
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mod = old + healthRegen;
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