MagicBot
|
235ea84dcd
|
Value is not unknown from handler context.
|
2 years ago |
FatBoy-DOTC
|
09d7ff0740
|
make wall archers great again
|
2 years ago |
FatBoy-DOTC
|
ed1a6192c7
|
enemy/notEnemy fix for mobs
|
2 years ago |
FatBoy-DOTC
|
ae968211ab
|
none to enum MonsterType
|
2 years ago |
FatBoy-DOTC
|
a3170bfb4b
|
test code for notEnemy
|
2 years ago |
FatBoy-DOTC
|
38e5081b0e
|
moved createSiegeMob and createGuardMob to the Mob class
|
2 years ago |
MagicBot
|
8fa20c6f93
|
Cleanup in mob class.
|
2 years ago |
FatBoy-DOTC
|
45ab68caa4
|
trebuchets now have pet AI with canRoam disabled
|
2 years ago |
FatBoy-DOTC
|
3329d61636
|
fixed error in initialize mob
|
2 years ago |
FatBoy-DOTC
|
e5b7bd1fa6
|
mob respawn fix
|
2 years ago |
FatBoy-DOTC
|
cfe8d20d2b
|
added barracks list to city object
|
2 years ago |
FatBoy-DOTC
|
aa8f59f6f7
|
wall archer debugging
|
2 years ago |
FatBoy-DOTC
|
259025d572
|
guard recall off city grid
|
2 years ago |
FatBoy-DOTC
|
2f4b675a2c
|
added mob fsm data to mob
|
2 years ago |
MagicBot
|
662d1d2b85
|
Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
|
2 years ago |
FatBoy-DOTC
|
b1bd09bfc4
|
GuardCaptain flag in run after load
|
2 years ago |
FatBoy-DOTC
|
7e08a3d8ab
|
GuardCaptain flag when slotting in barracks
|
2 years ago |
FatBoy-DOTC
|
cb5c2c668a
|
load guard in barracks
|
2 years ago |
FatBoy-DOTC
|
f855ec9a19
|
fsm lookup changes
|
2 years ago |
FatBoy-DOTC
|
6817c3dffe
|
moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
|
c17f745461
|
moved fsm lookup to runAfterLoad
|
2 years ago |
FatBoy-DOTC
|
664b5fea73
|
logger addition for mob
|
2 years ago |
FatBoy-DOTC
|
3c118ed88b
|
unecessary try removal
|
2 years ago |
FatBoy-DOTC
|
1d965c0785
|
remove test code, added guard captain and minion behaviour flags
|
2 years ago |
FatBoy-DOTC
|
db0e9d1847
|
add random 10-15 delay between patrolling for mobs
|
2 years ago |
FatBoy-DOTC
|
ef74d1ae8c
|
init. patrol points list
|
2 years ago |
FatBoy-DOTC
|
0779fbab87
|
implement new patrol system
|
2 years ago |
FatBoy-DOTC
|
028135f859
|
new mob patrolling system
|
2 years ago |
FatBoy-DOTC
|
cfa59d8012
|
pet AI implemented
|
2 years ago |
FatBoy-DOTC
|
98eb557c58
|
added none to behaviour type for mobs and defuated RS constructor for mobs
|
2 years ago |
FatBoy-DOTC
|
c8c275bcd5
|
added equip dropping on mobs to LootManager
|
2 years ago |
FatBoy-DOTC
|
aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
|
f9205eb4e2
|
added default behaviourType to "Simple" for mobs. added respawn logic
|
2 years ago |
FatBoy-DOTC
|
98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
MagicBot
|
ef6bb65e73
|
NONE is not needed for a BitSet. 0 is just empty.
|
2 years ago |
MagicBot
|
97165bbdfe
|
Aggro fields combined in RunAfterLoad
|
2 years ago |
MagicBot
|
30175be56a
|
MonsterTypes loaded into Mob.
|
2 years ago |
FatBoy-DOTC
|
e483280a3c
|
simulate booty command work
|
2 years ago |
FatBoy-DOTC
|
335484944f
|
variable naming convention
|
2 years ago |
FatBoy-DOTC
|
0d7620900b
|
loot system implementation
|
2 years ago |
FatBoy-DOTC
|
1169f44041
|
NPC and mob regions
|
2 years ago |
MagicBot
|
fc6f400e09
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
55fc6a68e1
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
e1811c7bfc
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
bccbb1d8b7
|
Mobs are not hirelings but minions in this context.
|
2 years ago |
MagicBot
|
65e7566d0f
|
More slotting work.
|
2 years ago |
MagicBot
|
ee115a473d
|
Exclude not include noId npc's.
|
2 years ago |
MagicBot
|
14c4443f20
|
loadID is needed; different mob.
|
2 years ago |
MagicBot
|
a01a342fd8
|
Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
|
2 years ago |
MagicBot
|
1cb103c156
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |