Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.loot.WorkOrder;
import engine.mbEnums;
import engine.objects.Item;
import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger;
import java.util.HashMap;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.atomic.AtomicInteger;
public enum ForgeManager implements Runnable {
FORGE_MANAGER;
private static final BlockingQueue<WorkOrder> workOrders = new DelayQueue();
public static final AtomicInteger wordOrderCounter = new AtomicInteger(0);
public static HashMap<Item, WorkOrder> oven = new HashMap<Item, WorkOrder>();
@Override
public void run() {
while (true) {
try {
WorkOrder workOrder = workOrders.take();
// Completed or canceled work orders are not re-enqueued
if (workOrder.runCanceled || workOrder.runCompleted)
continue;
// Create negative ID items to add to collections
for (int i = 0; i < workOrder.slotCount; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
}
workOrder.total_produced = workOrder.total_produced + 1;
Logger.info("item forged:" + workOrder.workOrderID + " (" + workOrder.total_produced + "/" + workOrder.total_to_produce + ")");
if (workOrder.total_produced >= workOrder.total_to_produce) {
Logger.info("Workorder has completed: " + workOrder.workOrderID);
workOrder.runCompleted = true;
workOrder.vendor.workOrders.remove(workOrder);
continue;
}
// Resubmit workOrder
workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
workOrders.add(workOrder);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void start() {
Thread forgeManager;
forgeManager = new Thread(FORGE_MANAGER);
forgeManager.setName("Forge Manager");
forgeManager.start();
}
public static void submit(WorkOrder workOrder) {
workOrder.workOrderID = wordOrderCounter.incrementAndGet();
workOrder.completionTime = System.currentTimeMillis() + workOrder.rollingDuration;
workOrder.slotCount = calcAvailableSlots(workOrder);
workOrder.production_cost = calcProductionCost(workOrder);
workOrder.rollingDuration = ForgeManager.calcRollingDuration(workOrder);
// Single item rolls are total_to_produce of 0;
if (workOrder.slotCount > 0 && workOrder.total_to_produce == 0)
workOrder.slotCount = 1;
// Create negative ID items to add to collections
for (int i = 0; i < workOrder.slotCount; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
}
Logger.info(workOrder.toString());
workOrder.vendor.workOrders.add(workOrder);
workOrders.add(workOrder);
}
public static boolean validate(PlayerCharacter playerCharacter, WorkOrder workOrder) {
// use Warehouse.caclulateOverdraft(workorder) method
return true;
}
public static long calcRollingDuration(WorkOrder workOrder) {
long rollingDuration;
float rank = workOrder.vendor.getBuilding().getRank() - 1;
float rate = (float) (2.5 * rank);
float baseTime = (20 - rate) * 60000;
// Bane circles
if (workOrder.templateID > 910010 && workOrder.templateID < 910019) {
rank = workOrder.templateID - 910010;
baseTime = rank * 60 * 60 * 3 * 1000;
}
rollingDuration = (long) (baseTime * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
return rollingDuration;
}
public static int calcAvailableSlots(WorkOrder workOrder) {
int availableSlots = workOrder.vendor.getRank();
for (WorkOrder npcWorkOrder : workOrder.vendor.workOrders)
availableSlots = availableSlots - npcWorkOrder.slotCount;
return availableSlots;
}
public static HashMap<mbEnums.ResourceType, Integer> calcProductionCost(WorkOrder workOrder) {
HashMap<mbEnums.ResourceType, Integer> production_cost = new HashMap<>();
return production_cost;
}
}