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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.InterestManagement.RealmMap;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.CityRecord;
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import engine.db.archive.DataWarehouse;
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import engine.gameManager.*;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.*;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.TaxResourcesMsg;
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import engine.net.client.msg.ViewResourcesMsg;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import engine.workthreads.DestroyCityThread;
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import engine.workthreads.TransferCityThread;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.time.LocalDateTime;
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import java.time.ZoneId;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public class City extends AbstractWorldObject {
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public static long lastCityUpdate = 0;
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public final HashSet<Integer> _playerMemory = new HashSet<>();
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public java.time.LocalDateTime established;
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public boolean hasBeenTransfered = false;
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public LocalDateTime realmTaxDate;
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public ReentrantReadWriteLock transactionLock = new ReentrantReadWriteLock();
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public volatile boolean protectionEnforced = true;
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public ArrayList<Building> cityBarracks;
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public ArrayList<Integer> cityOutlaws = new ArrayList<>();
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public Zone parentZone;
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public int parentZoneUUID;
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private String cityName;
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private String motto;
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private String description;
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public int isNoobIsle; //1: noob, 0: not noob: -1: not noob, no teleport
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private int population = 0;
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private int siegesWithstood = 0;
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private int radiusType;
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private float bindRadius;
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private float bindX;
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private float bindZ;
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private byte isNpc; //aka Safehold
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private byte isCapital = 0;
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private byte isSafeHold;
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private boolean forceRename = false;
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private boolean noTeleport = false; //used by npc cities
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private boolean noRepledge = false; //used by npc cities
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private int treeOfLifeID;
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private Vector3fImmutable location = Vector3fImmutable.ZERO;
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// Players who have entered the city (used for adding and removing affects)
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private Vector3fImmutable bindLoc;
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private boolean open = false;
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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/**
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* ResultSet Constructor
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*/
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public City(ResultSet rs) throws SQLException {
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super(rs);
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try {
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this.parentZoneUUID = rs.getInt("parent");
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this.cityName = rs.getString("name");
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this.motto = rs.getString("motto");
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this.isNpc = rs.getByte("isNpc");
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this.isSafeHold = (byte) ((this.isNpc == 1) ? 1 : 0);
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this.description = ""; // TODO Implement this!
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this.isNoobIsle = rs.getByte("isNoobIsle"); // Noob
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this.gridObjectType = GridObjectType.STATIC;
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// Island
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// City(00000001),
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// Otherwise(FFFFFFFF)
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this.population = rs.getInt("population");
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this.siegesWithstood = rs.getInt("siegesWithstood");
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java.sql.Timestamp establishedTimeStamp = rs.getTimestamp("established");
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if (establishedTimeStamp != null)
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this.established = java.time.LocalDateTime.ofInstant(establishedTimeStamp.toInstant(), ZoneId.systemDefault());
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this.location = Vector3fImmutable.ZERO;
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java.sql.Timestamp realmTaxTimeStamp = rs.getTimestamp("realmTaxDate");
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if (realmTaxTimeStamp != null)
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this.realmTaxDate = realmTaxTimeStamp.toLocalDateTime();
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if (this.realmTaxDate == null)
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this.realmTaxDate = LocalDateTime.now();
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this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
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this.bindX = rs.getFloat("bindX");
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this.bindZ = rs.getFloat("bindZ");
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this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX,
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this.location.getY(),
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this.location.getZ() + this.bindZ);
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this.radiusType = rs.getInt("radiusType");
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float bindradiustemp = rs.getFloat("bindRadius");
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if (bindradiustemp > 2)
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bindradiustemp -= 2;
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this.bindRadius = bindradiustemp;
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this.forceRename = rs.getInt("forceRename") == 1;
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this.open = rs.getInt("open") == 1;
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this.hash = rs.getString("hash");
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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/*
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* Utils
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*/
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public static void _serializeForClientMsg(City city, ByteBufferWriter writer) {
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City.serializeForClientMsg(city, writer);
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}
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public static void serializeForClientMsg(City city, ByteBufferWriter writer) {
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AbstractCharacter guildRuler;
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Guild rulingGuild;
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Guild rulingNation;
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java.time.LocalDateTime dateTime1900;
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// Cities aren't a city without a TOL. Time to early exit.
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// No need to spam the log here as non-existant TOL's are indicated
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// during bootstrap routines.
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if (city.getTOL() == null) {
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Logger.error("NULL TOL FOR " + city.cityName);
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}
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// Assign city owner
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if (city.getTOL() != null)
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guildRuler = city.getTOL().getOwner();
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else
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guildRuler = null;
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// If is an errant tree, use errant guild for serialization.
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// otherwise we serialize the soverign guild
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if (guildRuler == null)
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rulingGuild = Guild.getErrantGuild();
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else
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rulingGuild = guildRuler.getGuild();
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rulingNation = rulingGuild.getNation();
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// Begin Serializing sovereign guild data
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writer.putInt(city.getObjectType().ordinal());
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writer.putInt(city.getObjectUUID());
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writer.putString(city.cityName);
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writer.putInt(rulingGuild.getObjectType().ordinal());
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writer.putInt(rulingGuild.getObjectUUID());
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writer.putString(rulingGuild.getName());
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writer.putString(city.motto);
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writer.putString(rulingGuild.getLeadershipType());
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// Serialize guild ruler's name
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// If tree is abandoned blank out the name
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// to allow them a rename.
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if (guildRuler == null)
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writer.putString("");
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else
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writer.putString(guildRuler.getFirstName() + ' ' + guildRuler.getLastName());
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writer.putInt(rulingGuild.charter.ordinal());
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writer.putInt(0); // always 00000000
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writer.put(city.isSafeHold);
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writer.put((byte) 1);
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writer.put((byte) 1); // *** Refactor: What are these flags?
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writer.put((byte) 1);
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writer.put((byte) 1);
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writer.put((byte) 1);
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GuildTag._serializeForDisplay(rulingGuild.getGuildTag(), writer);
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GuildTag._serializeForDisplay(rulingNation.getGuildTag(), writer);
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writer.putInt(0);// TODO Implement description text
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writer.put((byte) 1);
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if (city.isCapital > 0)
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writer.put((byte) 1);
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else
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writer.put((byte) 0);
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writer.put((byte) 1);
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// Begin serializing nation guild info
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if (rulingNation.isEmptyGuild()) {
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writer.putInt(rulingGuild.getObjectType().ordinal());
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writer.putInt(rulingGuild.getObjectUUID());
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} else {
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writer.putInt(rulingNation.getObjectType().ordinal());
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writer.putInt(rulingNation.getObjectUUID());
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}
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// Serialize nation name
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if (rulingNation.isEmptyGuild())
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writer.putString("None");
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else
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writer.putString(rulingNation.getName());
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writer.putInt(city.getTOL().getRank());
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if (city.isNoobIsle > 0)
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writer.putInt(1);
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else
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writer.putInt(0xFFFFFFFF);
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writer.putInt(city.population);
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if (rulingNation.isEmptyGuild())
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writer.putString(" ");
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else
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writer.putString(Guild.GetGL(rulingNation).getFirstName() + ' ' + Guild.GetGL(rulingNation).getLastName());
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writer.putLocalDateTime(city.established);
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writer.putFloat(city.location.x);
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writer.putFloat(city.location.y);
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writer.putFloat(city.location.z);
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writer.putInt(city.siegesWithstood);
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writer.put((byte) 1);
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writer.put((byte) 0);
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writer.putInt(0x64);
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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}
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public static Vector3fImmutable getBindLoc(int cityID) {
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City city;
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city = City.getCity(cityID);
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if (city == null)
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return mbEnums.Ruins.getRandomRuin().getLocation();
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return city.getBindLoc();
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}
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public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
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ArrayList<City> cities = new ArrayList<>();
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if (pc == null)
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return cities;
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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//handle compiling of cities able to be teleported to for lore rule-set
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for (AbstractGameObject ago : worldCities.values()) {
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City city = (City) ago;
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if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
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continue; // cannot teleport to perdition or bastion
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if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue;
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} else if (city.isNoobIsle == 1 && pc.level <= 20) {
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cities.add(city); // everyone can go to noob island if they are under level 20
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continue;
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} else if (city.cityName.equals("Khan'Ov Srekel")) {
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cities.add(city); //everyone anytime can teleport to khan
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continue;
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} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
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if (!city.getTOL().reverseKOS) {
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cities.add(city);//can teleport to any open ToL that shares charter
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continue;
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} else {
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if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
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cities.add(city);//this player is allowed for the reverse KOS
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continue;
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}
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if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
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cities.add(city);//this guild is allowed for the reverse KOS
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continue;
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}
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if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
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cities.add(city);//this nation is allowed for the reverse KOS
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continue;
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}
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}
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if (city.getGuild().getNation().equals(pc.guild.getNation())) {
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cities.add(city);//can always teleport inside your own nation
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}
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}
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} else {
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Guild pcG = pc.getGuild();
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//add npc cities
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for (AbstractGameObject ago : worldCities.values()) {
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if (ago.getObjectType().equals(GameObjectType.City)) {
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City city = (City) ago;
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if (city.noTeleport)
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continue;
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if (city.parentZone != null && city.parentZone.guild_zone) {
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if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
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cities.add(city);
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} else
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//list Player cities
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//open city, just list
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if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
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|
|
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
|
|
|
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
|
|
|
|
cities.add(city);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
|
|
|
cities.add(city);
|
|
|
|
|
|
|
|
|
|
|
|
} else if (city.isNpc == 1) {
|
|
|
|
|
|
|
|
//list NPC cities
|
|
|
|
|
|
|
|
Guild g = city.getGuild();
|
|
|
|
if (g == null) {
|
|
|
|
if (city.isNpc == 1)
|
|
|
|
if (city.isNoobIsle == 1) {
|
|
|
|
if (pc.getLevel() < 21)
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
} else if (pc.getLevel() > 9)
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
|
|
|
|
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return cities;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter playerCharacter) {
|
|
|
|
|
|
|
|
ArrayList<City> cities = new ArrayList<>();
|
|
|
|
|
|
|
|
if (playerCharacter == null)
|
|
|
|
return cities;
|
|
|
|
|
|
|
|
Guild pcG = playerCharacter.getGuild();
|
|
|
|
|
|
|
|
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
|
|
|
//handle compiling of cities able to be repledged to for lore rule-set
|
|
|
|
for (AbstractGameObject ago : worldCities.values()) {
|
|
|
|
City city = (City) ago;
|
|
|
|
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
|
|
|
continue; // cannot repledge to perdition or bastion
|
|
|
|
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
|
|
|
|
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
|
|
|
continue;
|
|
|
|
} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
|
|
|
|
cities.add(city); // everyone can go to noob island if they are under level 20
|
|
|
|
continue;
|
|
|
|
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter))
|
|
|
|
if (!city.getTOL().reverseKOS) {
|
|
|
|
cities.add(city);//can repledge to any open ToL that player can fit into charter
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
if (city.getTOL().getCondemned().contains(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) {
|
|
|
|
cities.add(city);//this player is allowed for the reverse KOS
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (city.getTOL().getCondemned().contains(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) {
|
|
|
|
cities.add(city);//this guild is allowed for the reverse KOS
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (city.getTOL().getCondemned().contains(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) {
|
|
|
|
cities.add(city);//this nation is allowed for the reverse KOS
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) {
|
|
|
|
cities.add(city);//can always teleport inside your own nation
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//add npc cities
|
|
|
|
|
|
|
|
for (AbstractGameObject ago : worldCities.values()) {
|
|
|
|
if (ago.getObjectType().equals(GameObjectType.City)) {
|
|
|
|
|
|
|
|
City city = (City) ago;
|
|
|
|
|
|
|
|
if (city.noRepledge)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (city.parentZone != null && city.parentZone.guild_zone) {
|
|
|
|
|
|
|
|
//list Player cities
|
|
|
|
//open city, just list
|
|
|
|
|
|
|
|
if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) {
|
|
|
|
cities.add(city);
|
|
|
|
} else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
|
|
|
|
|
|
|
if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter))
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
|
|
|
cities.add(city);
|
|
|
|
|
|
|
|
} else if (city.isNpc == 1) {
|
|
|
|
//list NPC cities
|
|
|
|
|
|
|
|
Guild guild = city.getGuild();
|
|
|
|
|
|
|
|
if (guild == null) {
|
|
|
|
if (city.isNpc == 1)
|
|
|
|
if (city.isNoobIsle == 1) {
|
|
|
|
if (playerCharacter.getLevel() < 21)
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
} else if (playerCharacter.getLevel() > 9)
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
} else if (playerCharacter.getLevel() >= guild.getRepledgeMin() && playerCharacter.getLevel() <= guild.getRepledgeMax()) {
|
|
|
|
cities.add(city); //verify nation or guild is same
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return cities;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static City getCity(int cityId) {
|
|
|
|
|
|
|
|
if (cityId == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
City city = (City) DbManager.getFromCache(mbEnums.GameObjectType.City, cityId);
|
|
|
|
|
|
|
|
if (city != null)
|
|
|
|
return city;
|
|
|
|
|
|
|
|
return DbManager.CityQueries.GET_CITY(cityId);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static City GetCityFromCache(int cityId) {
|
|
|
|
|
|
|
|
if (cityId == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
return (City) DbManager.getFromCache(mbEnums.GameObjectType.City, cityId);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean renameCity(String cityName) {
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.renameCity(this, cityName))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.updateforceRename(this, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.cityName = cityName;
|
|
|
|
this.forceRename = false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean updateTOL(Building tol) {
|
|
|
|
|
|
|
|
if (tol == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.updateTOL(this, tol.getObjectUUID()))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.treeOfLifeID = tol.getObjectUUID();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean renameCityForNewPlant(String cityName) {
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.renameCity(this, cityName))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.updateforceRename(this, true))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.cityName = cityName;
|
|
|
|
this.forceRename = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getCityName() {
|
|
|
|
|
|
|
|
return cityName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getMotto() {
|
|
|
|
return motto;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getDescription() {
|
|
|
|
return description;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Building getTOL() {
|
|
|
|
|
|
|
|
if (this.treeOfLifeID == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
return BuildingManager.getBuildingFromCache(this.treeOfLifeID);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param population the population to set
|
|
|
|
*/
|
|
|
|
public void setPopulation(int population) {
|
|
|
|
this.population = population;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSiegesWithstood() {
|
|
|
|
return siegesWithstood;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param siegesWithstood the siegesWithstood to set
|
|
|
|
*/
|
|
|
|
public void setSiegesWithstood(int siegesWithstood) {
|
|
|
|
|
|
|
|
// early exit if setting to current value
|
|
|
|
|
|
|
|
if (this.siegesWithstood == siegesWithstood)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true)
|
|
|
|
this.siegesWithstood = siegesWithstood;
|
|
|
|
else
|
|
|
|
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getAltitude() {
|
|
|
|
return this.location.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector3fImmutable getLoc() {
|
|
|
|
return this.location;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSafeHold() {
|
|
|
|
return (this.isSafeHold == (byte) 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRank() {
|
|
|
|
return (this.getTOL() == null) ? 0 : this.getTOL().getRank();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Serializing
|
|
|
|
*/
|
|
|
|
|
|
|
|
public Bane getBane() {
|
|
|
|
return Bane.getBane(this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public Zone getParent() {
|
|
|
|
return this.parentZone;
|
|
|
|
}
|
|
|
|
|
|
|
|
public AbstractCharacter getOwner() {
|
|
|
|
|
|
|
|
if (this.getTOL() == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
int ownerID = this.getTOL().getOwnerUUID();
|
|
|
|
|
|
|
|
if (ownerID == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
if (this.isNpc == 1)
|
|
|
|
return NPC.getNPC(ownerID);
|
|
|
|
else
|
|
|
|
return PlayerCharacter.getPlayerCharacter(ownerID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Guild getGuild() {
|
|
|
|
|
|
|
|
if (this.getTOL() == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
if (this.isNpc == 1) {
|
|
|
|
|
|
|
|
if (this.getTOL().getOwner() == null)
|
|
|
|
return null;
|
|
|
|
return this.getTOL().getOwner().getGuild();
|
|
|
|
} else {
|
|
|
|
|
|
|
|
if (this.getTOL().getOwner() == null)
|
|
|
|
return null;
|
|
|
|
return this.getTOL().getOwner().getGuild();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean openCity(boolean open) {
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.updateOpenCity(this, open))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.open = open;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Vector3fImmutable getBindLoc() {
|
|
|
|
|
|
|
|
Vector3fImmutable treeLoc = null;
|
|
|
|
|
|
|
|
if (this.getTOL() != null && this.getTOL().getRank() == 8)
|
|
|
|
treeLoc = this.getTOL().getStuckLocation();
|
|
|
|
|
|
|
|
if (treeLoc != null)
|
|
|
|
return treeLoc;
|
|
|
|
|
|
|
|
if (this.radiusType == 1 && this.bindRadius > 0f) {
|
|
|
|
|
|
|
|
//square radius
|
|
|
|
|
|
|
|
float x = this.bindLoc.getX();
|
|
|
|
float z = this.bindLoc.getZ();
|
|
|
|
float offset = ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
|
|
|
|
int direction = ThreadLocalRandom.current().nextInt(4);
|
|
|
|
|
|
|
|
switch (direction) {
|
|
|
|
case 0:
|
|
|
|
x += this.bindRadius;
|
|
|
|
z += offset;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
x += offset;
|
|
|
|
z -= this.bindRadius;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
x -= this.bindRadius;
|
|
|
|
z += offset;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
x += offset;
|
|
|
|
z += this.bindRadius;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return new Vector3fImmutable(x, this.bindLoc.getY(), z);
|
|
|
|
} else if (this.radiusType == 2 && this.bindRadius > 0f) {
|
|
|
|
//circle radius
|
|
|
|
Vector3fImmutable dir = FastMath.randomVector2D();
|
|
|
|
return this.bindLoc.scaleAdd(this.bindRadius, dir);
|
|
|
|
} else if (this.radiusType == 3 && this.bindRadius > 0f) {
|
|
|
|
//random inside square
|
|
|
|
float x = this.bindLoc.getX();
|
|
|
|
x += ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
|
|
|
|
float z = this.bindLoc.getZ();
|
|
|
|
z += ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
|
|
|
|
return new Vector3fImmutable(x, this.bindLoc.getY(), z);
|
|
|
|
} else if (this.radiusType == 4 && this.bindRadius > 0f) {
|
|
|
|
//random inside circle
|
|
|
|
Vector3fImmutable dir = FastMath.randomVector2D();
|
|
|
|
return this.bindLoc.scaleAdd(ThreadLocalRandom.current().nextFloat() * this.bindRadius, dir);
|
|
|
|
} else
|
|
|
|
//spawn at bindLoc
|
|
|
|
//System.out.println("x: " + this.bindLoc.x + ", z: " + this.bindLoc.z);
|
|
|
|
return this.bindLoc;
|
|
|
|
}
|
|
|
|
|
|
|
|
public NPC getRuneMaster() {
|
|
|
|
NPC outNPC = null;
|
|
|
|
|
|
|
|
if (this.getTOL() == null)
|
|
|
|
return outNPC;
|
|
|
|
|
|
|
|
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
|
|
|
|
if (npc.getObjectType() == GameObjectType.NPC)
|
|
|
|
if (((NPC) npc).getContract().isRuneMaster() == true)
|
|
|
|
outNPC = (NPC) npc;
|
|
|
|
}
|
|
|
|
|
|
|
|
return outNPC;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isOpen() {
|
|
|
|
return open;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateDatabase() {
|
|
|
|
// TODO Create update logic.
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void runAfterLoad() {
|
|
|
|
|
|
|
|
this.setObjectTypeMask(MBServerStatics.MASK_CITY);
|
|
|
|
|
|
|
|
// Set parent
|
|
|
|
|
|
|
|
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
|
|
|
|
|
|
|
|
// If it's not a player city then must be an NPC city
|
|
|
|
|
|
|
|
if (!parentZone.guild_zone)
|
|
|
|
parentZone.isNPCCity = true;
|
|
|
|
|
|
|
|
// Set location for this city
|
|
|
|
|
|
|
|
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
|
|
|
|
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
|
|
|
this.location.y,
|
|
|
|
this.location.z + this.bindZ);
|
|
|
|
|
|
|
|
// set city bounds
|
|
|
|
|
|
|
|
Bounds cityBounds = Bounds.borrow();
|
|
|
|
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
|
|
|
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents),
|
|
|
|
0.0f);
|
|
|
|
this.setBounds(cityBounds);
|
|
|
|
|
|
|
|
// Sanity check; no tol
|
|
|
|
|
|
|
|
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
|
|
|
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
|
|
|
|
|
|
|
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
|
|
|
&& (this.isNpc == (byte) 0)) {
|
|
|
|
|
|
|
|
this.realm = RealmMap.getRealmAtLocation(this.getLoc());
|
|
|
|
|
|
|
|
if (realm != null)
|
|
|
|
realm.addCity(this.getObjectUUID());
|
|
|
|
else
|
|
|
|
Logger.error("Unable to find realm for city " + this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set city motto to current guild motto
|
|
|
|
|
|
|
|
if (this.getGuild() != null) {
|
|
|
|
this.motto = this.getGuild().getMotto();
|
|
|
|
|
|
|
|
// Determine if this city is a nation capitol
|
|
|
|
|
|
|
|
if (this.getGuild().getGuildState() == GuildState.Nation)
|
|
|
|
for (Guild sub : this.getGuild().getSubGuildList()) {
|
|
|
|
|
|
|
|
if ((sub.getGuildState() == GuildState.Protectorate) ||
|
|
|
|
(sub.getGuildState() == GuildState.Province)) {
|
|
|
|
this.isCapital = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ArrayList<PlayerCharacter> guildList = Guild.GuildRoster(this.getGuild());
|
|
|
|
|
|
|
|
this.population = guildList.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
|
|
|
|
this.noTeleport = true;
|
|
|
|
this.noRepledge = true;
|
|
|
|
} else {
|
|
|
|
this.noTeleport = false;
|
|
|
|
this.noRepledge = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add city entry to data warehouse if newly created
|
|
|
|
|
|
|
|
if ((ConfigManager.serverType.equals(mbEnums.ServerType.WORLDSERVER)) && (this.getHash() == null)) {
|
|
|
|
|
|
|
|
this.setHash();
|
|
|
|
|
|
|
|
if (DataWarehouse.recordExists(mbEnums.DataRecordType.CITY, this.getObjectUUID()) == false) {
|
|
|
|
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
|
|
|
|
DataWarehouse.pushToWarehouse(cityRecord);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply health bonus and special mesh for realm if applicable
|
|
|
|
|
|
|
|
if (this.getTOL().rank == 8) {
|
|
|
|
|
|
|
|
// Update mesh accordingly
|
|
|
|
|
|
|
|
this.getTOL().meshUUID = Realm.getRealmMesh(this);
|
|
|
|
|
|
|
|
// Apply realm capital health bonus.
|
|
|
|
// Do not apply bonus to banestones or TOL's. *** Refactor:
|
|
|
|
// Possibly only protected buildings? Needs some thought.
|
|
|
|
|
|
|
|
float missingHealth = 0;
|
|
|
|
|
|
|
|
if (this.health.get() != 0)
|
|
|
|
missingHealth = this.healthMax - this.health.get();
|
|
|
|
|
|
|
|
for (Building building : this.parentZone.zoneBuildingSet) {
|
|
|
|
|
|
|
|
if (building.getBlueprint() != null &&
|
|
|
|
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
|
|
|
|
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
|
|
|
|
|
|
|
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
|
|
|
|
|
|
|
|
if (this.health.get() != 0)
|
|
|
|
this.health.set(this.healthMax - missingHealth);
|
|
|
|
|
|
|
|
if (this.health.get() > this.healthMax)
|
|
|
|
this.health.set(this.healthMax);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Banes are loaded for this city from the database at this point
|
|
|
|
|
|
|
|
if (this.getBane() == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// if this city is baned, add the siege effect
|
|
|
|
|
|
|
|
this.getTOL().addEffectBit((1 << 16));
|
|
|
|
this.getBane().getStone().addEffectBit((1 << 19));
|
|
|
|
|
|
|
|
// Spawn city
|
|
|
|
|
|
|
|
this.setLoc(this.getLoc());
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addCityEffect(EffectsBase effectBase, int rank) {
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> currentPlayers;
|
|
|
|
PlayerCharacter player;
|
|
|
|
|
|
|
|
// Add this new effect to the current city effect collection.
|
|
|
|
// so any new player to the grid will have all effects applied
|
|
|
|
|
|
|
|
this.addEffectNoTimer(Integer.toString(effectBase.getUUID()), effectBase, rank, false);
|
|
|
|
|
|
|
|
// Any players currently in the zone will not be processed by the heartbeat
|
|
|
|
// if it's not the first effect toggled so we do it here manually
|
|
|
|
|
|
|
|
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.bounds.getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
|
|
|
|
|
|
|
|
for (AbstractWorldObject playerObject : currentPlayers) {
|
|
|
|
|
|
|
|
if (playerObject == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
player = (PlayerCharacter) playerObject;
|
|
|
|
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, true, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void removeCityEffect(EffectsBase effectBase, int rank, boolean refreshEffect) {
|
|
|
|
|
|
|
|
|
|
|
|
PlayerCharacter player;
|
|
|
|
|
|
|
|
// Remove the city effect from the ago's internal collection
|
|
|
|
|
|
|
|
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
|
|
|
|
|
|
|
|
// Any players currently in the zone will not be processed by the heartbeat
|
|
|
|
// so we do it here manually
|
|
|
|
|
|
|
|
|
|
|
|
for (Integer playerID : this._playerMemory) {
|
|
|
|
|
|
|
|
player = PlayerCharacter.getFromCache(playerID);
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
player.endEffectNoPower(Integer.toString(effectBase.getUUID()));
|
|
|
|
|
|
|
|
// Reapply effect with timeout?
|
|
|
|
|
|
|
|
if (refreshEffect == true)
|
|
|
|
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isLocationOnCityGrid(Vector3fImmutable insideLoc) {
|
|
|
|
|
|
|
|
Bounds newBounds = Bounds.borrow();
|
|
|
|
newBounds.setBounds(insideLoc);
|
|
|
|
boolean collided = Bounds.collide(this.getBounds(), newBounds, 0);
|
|
|
|
newBounds.release();
|
|
|
|
return collided;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) {
|
|
|
|
|
|
|
|
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.halfExtents);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isLocationOnCityZone(Vector3fImmutable insideLoc) {
|
|
|
|
return Bounds.collide(insideLoc, this.parentZone.bounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void applyAllCityEffects(PlayerCharacter player) {
|
|
|
|
|
|
|
|
Effect effect;
|
|
|
|
EffectsBase effectBase;
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (String cityEffect : this.getEffects().keySet()) {
|
|
|
|
|
|
|
|
effect = this.getEffects().get(cityEffect);
|
|
|
|
effectBase = effect.getEffectsBase();
|
|
|
|
|
|
|
|
if (effectBase == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, effect.getTrains(), MBServerStatics.FOURTYFIVE_SECONDS, true, this);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private void removeAllCityEffects(PlayerCharacter player, boolean force) {
|
|
|
|
|
|
|
|
Effect effect;
|
|
|
|
EffectsBase effectBase;
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (String cityEffect : this.getEffects().keySet()) {
|
|
|
|
|
|
|
|
effect = this.getEffects().get(cityEffect);
|
|
|
|
effectBase = effect.getEffectsBase();
|
|
|
|
|
|
|
|
if (player.getEffects().get(cityEffect) == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// player.endEffectNoPower(cityEffect);
|
|
|
|
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, effect.getTrains(), MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* All characters in city player memory but
|
|
|
|
* not the current memory have obviously
|
|
|
|
* left the city. Remove their affects.
|
|
|
|
*/
|
|
|
|
|
|
|
|
public void onEnter() {
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> currentPlayers;
|
|
|
|
HashSet<Integer> currentMemory;
|
|
|
|
PlayerCharacter player;
|
|
|
|
|
|
|
|
// Gather current list of players within the zone bounds
|
|
|
|
|
|
|
|
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.halfExtents, MBServerStatics.MASK_PLAYER);
|
|
|
|
currentMemory = new HashSet<>();
|
|
|
|
|
|
|
|
for (AbstractWorldObject playerObject : currentPlayers) {
|
|
|
|
|
|
|
|
if (playerObject == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
player = (PlayerCharacter) playerObject;
|
|
|
|
currentMemory.add(player.getObjectUUID());
|
|
|
|
|
|
|
|
// Player is already in our memory
|
|
|
|
|
|
|
|
if (_playerMemory.contains(player.getObjectUUID()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!this.isLocationWithinSiegeBounds(player.getLoc()))
|
|
|
|
continue;
|
|
|
|
// Apply safehold affect to player if needed
|
|
|
|
|
|
|
|
if ((this.isSafeHold == 1))
|
|
|
|
player.setSafeZone(true);
|
|
|
|
|
|
|
|
//add spire effects.
|
|
|
|
if (this.getEffects().size() > 0)
|
|
|
|
this.applyAllCityEffects(player);
|
|
|
|
|
|
|
|
// Add player to our city's memory
|
|
|
|
|
|
|
|
_playerMemory.add(player.getObjectUUID());
|
|
|
|
|
|
|
|
// ***For debugging
|
|
|
|
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
|
|
|
|
}
|
|
|
|
try {
|
|
|
|
onExit(currentMemory);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private void onExit(HashSet<Integer> currentMemory) {
|
|
|
|
|
|
|
|
PlayerCharacter player;
|
|
|
|
int playerUUID = 0;
|
|
|
|
HashSet<Integer> toRemove = new HashSet<>();
|
|
|
|
Iterator<Integer> iter = _playerMemory.iterator();
|
|
|
|
|
|
|
|
while (iter.hasNext()) {
|
|
|
|
|
|
|
|
playerUUID = iter.next();
|
|
|
|
|
|
|
|
|
|
|
|
player = PlayerCharacter.getFromCache(playerUUID);
|
|
|
|
|
|
|
|
if (this.isLocationWithinSiegeBounds(player.getLoc()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Remove players safezone status if warranted
|
|
|
|
// they can assumed to be not on the citygrid at
|
|
|
|
// this point.
|
|
|
|
|
|
|
|
|
|
|
|
player.setSafeZone(false);
|
|
|
|
|
|
|
|
this.removeAllCityEffects(player, false);
|
|
|
|
|
|
|
|
// We will remove this player after iteration is complete
|
|
|
|
// so store it in a temporary collection
|
|
|
|
|
|
|
|
toRemove.add(playerUUID);
|
|
|
|
// ***For debugging
|
|
|
|
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove players from city memory
|
|
|
|
|
|
|
|
_playerMemory.removeAll(toRemove);
|
|
|
|
for (Integer removalUUID : toRemove) {
|
|
|
|
this.cityOutlaws.remove(removalUUID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void destroy() {
|
|
|
|
|
|
|
|
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
|
|
|
|
|
|
|
destroyCityThread.setName("destroyCity:" + this.getName());
|
|
|
|
destroyCityThread.start();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void transfer(AbstractCharacter newOwner) {
|
|
|
|
|
|
|
|
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
|
|
|
|
|
|
|
|
transferCityThread.setName("TransferCity:" + this.getName());
|
|
|
|
transferCityThread.start();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void claim(AbstractCharacter sourcePlayer) {
|
|
|
|
|
|
|
|
Guild sourceNation;
|
|
|
|
Guild sourceGuild;
|
|
|
|
Zone cityZone;
|
|
|
|
|
|
|
|
sourceGuild = sourcePlayer.getGuild();
|
|
|
|
|
|
|
|
if (sourceGuild == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
sourceNation = sourcePlayer.getGuild().getNation();
|
|
|
|
|
|
|
|
if (sourceGuild.isEmptyGuild())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//cant claim tree with owned tree.
|
|
|
|
|
|
|
|
if (sourceGuild.getOwnedCity() != null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
cityZone = this.parentZone;
|
|
|
|
|
|
|
|
// Can't claim a tree not in a player city zone
|
|
|
|
|
|
|
|
// Reset sieges withstood
|
|
|
|
|
|
|
|
this.setSiegesWithstood(0);
|
|
|
|
|
|
|
|
this.hasBeenTransfered = true;
|
|
|
|
|
|
|
|
// If currently a sub of another guild, desub when
|
|
|
|
// claiming your new tree and set as Landed
|
|
|
|
|
|
|
|
if (!sourceNation.isEmptyGuild() && sourceNation != sourceGuild) {
|
|
|
|
if (!DbManager.GuildQueries.UPDATE_PARENT(sourceGuild.getObjectUUID(), WorldServer.worldUUID)) {
|
|
|
|
ChatManager.chatGuildError((PlayerCharacter) sourcePlayer, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sourceNation.getSubGuildList().remove(sourceGuild);
|
|
|
|
|
|
|
|
if (sourceNation.getSubGuildList().isEmpty())
|
|
|
|
sourceNation.downgradeGuildState();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Link the mew guild with the tree
|
|
|
|
|
|
|
|
if (!DbManager.GuildQueries.SET_GUILD_OWNED_CITY(sourceGuild.getObjectUUID(), this.getObjectUUID())) {
|
|
|
|
ChatManager.chatGuildError((PlayerCharacter) sourcePlayer, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sourceGuild.setCityUUID(this.getObjectUUID());
|
|
|
|
|
|
|
|
sourceGuild.setNation(sourceGuild);
|
|
|
|
sourceGuild.setGuildState(GuildState.Sovereign);
|
|
|
|
GuildManager.updateAllGuildTags(sourceGuild);
|
|
|
|
GuildManager.updateAllGuildBinds(sourceGuild, this);
|
|
|
|
|
|
|
|
// Build list of buildings within this parent zone
|
|
|
|
|
|
|
|
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
|
|
|
|
|
|
|
// Buildings without blueprints are unclaimable
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprintUUID() == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// All protection contracts are void upon transfer of a city
|
|
|
|
|
|
|
|
// All protection contracts are void upon transfer of a city
|
|
|
|
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
|
|
|
|
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
|
|
|
cityBuilding.setProtectionState(ProtectionState.NONE);
|
|
|
|
|
|
|
|
// Transfer ownership of valid city assets
|
|
|
|
// these assets are autoprotected.
|
|
|
|
|
|
|
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
|
|
|
|| (cityBuilding.getBlueprint().isWallPiece())
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
|
|
|
|
|
|
|
cityBuilding.claim(sourcePlayer);
|
|
|
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.setForceRename(true);
|
|
|
|
|
|
|
|
// Reset city timer for map update
|
|
|
|
|
|
|
|
City.lastCityUpdate = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean transferGuildLeader(PlayerCharacter sourcePlayer) {
|
|
|
|
|
|
|
|
Guild sourceGuild;
|
|
|
|
Zone cityZone;
|
|
|
|
sourceGuild = sourcePlayer.getGuild();
|
|
|
|
|
|
|
|
if (sourceGuild == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (sourceGuild.isEmptyGuild())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
cityZone = this.parentZone;
|
|
|
|
|
|
|
|
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
|
|
|
|
|
|
|
// Buildings without blueprints are unclaimable
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprintUUID() == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// All protection contracts are void upon transfer of a city
|
|
|
|
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
|
|
|
|
|
|
|
// Transfer ownership of valid city assets
|
|
|
|
// these assets are autoprotected.
|
|
|
|
|
|
|
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
|
|
|
|| (cityBuilding.getBlueprint().isWallPiece())
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
|
|
|
|
) {
|
|
|
|
|
|
|
|
cityBuilding.claim(sourcePlayer);
|
|
|
|
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
|
|
|
} else if (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)
|
|
|
|
cityBuilding.claim(sourcePlayer);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
this.setForceRename(true);
|
|
|
|
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.TRANSFER);
|
|
|
|
DataWarehouse.pushToWarehouse(cityRecord);
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the forceRename
|
|
|
|
*/
|
|
|
|
public boolean isForceRename() {
|
|
|
|
return forceRename;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setForceRename(boolean forceRename) {
|
|
|
|
if (!DbManager.CityQueries.updateforceRename(this, forceRename))
|
|
|
|
return;
|
|
|
|
this.forceRename = forceRename;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getHash() {
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHash(String hash) {
|
|
|
|
this.hash = hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHash() {
|
|
|
|
|
|
|
|
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
|
|
|
|
|
|
|
|
// Write hash to player character table
|
|
|
|
|
|
|
|
DataWarehouse.writeHash(mbEnums.DataRecordType.CITY, this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setRealmTaxDate(LocalDateTime realmTaxDate) {
|
|
|
|
|
|
|
|
if (!DbManager.CityQueries.updateRealmTaxDate(this, realmTaxDate))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.realmTaxDate = realmTaxDate;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized boolean TaxWarehouse(TaxResourcesMsg msg, PlayerCharacter player) {
|
|
|
|
|
|
|
|
// Member variable declaration
|
|
|
|
Building building = BuildingManager.getBuildingFromCache(msg.getBuildingID());
|
|
|
|
Guild playerGuild = player.getGuild();
|
|
|
|
|
|
|
|
if (building == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Not a valid Building!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
City city = building.getCity();
|
|
|
|
|
|
|
|
if (city == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "This building does not belong to a city.");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerGuild == null || playerGuild.isEmptyGuild()) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "You must belong to a guild to do that!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerGuild.getOwnedCity() == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Your Guild needs to own a city!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerGuild.getOwnedCity().getTOL() == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Cannot find Tree of Life for your city!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerGuild.getOwnedCity().getTOL().getRank() != 8) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Your City needs to Own a realm!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (RealmMap.getRealmIDAtLocation(playerGuild.getOwnedCity().getLoc()) == 0) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for your city!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Realm targetRealm = RealmMap.getRealmForCity(city);
|
|
|
|
|
|
|
|
if (targetRealm == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for city you are attempting to tax!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (targetRealm.getRulingCity() == null) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Realm Does not have a ruling city!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (targetRealm.getRulingCity().getObjectUUID() != playerGuild.getOwnedCity().getObjectUUID()) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Your guild does not rule this realm!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerGuild.getOwnedCity().getObjectUUID() == city.getObjectUUID()) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "You cannot tax your own city!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!GuildStatusController.isTaxCollector(player.getGuildStatus())) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "You Must be a tax Collector!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.realmTaxDate.isAfter(LocalDateTime.now()))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (msg.getResources().size() == 0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (city.warehouse == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
Warehouse ruledWarehouse = playerGuild.getOwnedCity().warehouse;
|
|
|
|
|
|
|
|
if (ruledWarehouse == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
ArrayList<ResourceType> resources = new ArrayList<>();
|
|
|
|
|
|
|
|
float taxPercent = msg.getTaxPercent();
|
|
|
|
|
|
|
|
if (taxPercent > 20)
|
|
|
|
taxPercent = .20f;
|
|
|
|
|
|
|
|
for (int resourceHash : msg.getResources().keySet())
|
|
|
|
resources.add(ResourceType.templateHashLookup.get(resourceHash));
|
|
|
|
|
|
|
|
for (ResourceType resourceType : resources) {
|
|
|
|
if (Warehouse.isAboveCap(ruledWarehouse, resourceType, (int) (city.warehouse.resources.get(resourceType) * taxPercent))) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Your warehouse has enough " + resourceType.name() + " already!");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!city.setRealmTaxDate(LocalDateTime.now().plusDays(7))) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Failed to Update next Tax Date due to internal Error. City was not charged taxes this time.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
try {
|
|
|
|
Warehouse.transferResources(city.warehouse, player, msg, resources, taxPercent);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Member variable assignment
|
|
|
|
|
|
|
|
ViewResourcesMsg vrm = new ViewResourcesMsg(player);
|
|
|
|
vrm.setGuild(building.getGuild());
|
|
|
|
vrm.setWarehouseBuilding(BuildingManager.getBuildingFromCache(building.getCity().warehouse.building.getObjectUUID()));
|
|
|
|
vrm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, vrm);
|
|
|
|
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|