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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai.utilities;
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import engine.Enum;
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import engine.Enum.*;
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import engine.ai.MobileFSM.STATE;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static java.lang.Math.pow;
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public class CombatUtilities {
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public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
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if (Float.isNaN(agent.getLoc().x))
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return false;
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try{
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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//add Hitbox's to range.
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float range = agent.getRange();
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
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//if (target instanceof AbstractCharacter)
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// if (((AbstractCharacter)target).isMoving())
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// range+= 5;
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return !(sl.distanceSquared(tl) > sqr(range));
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}catch(Exception e){
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Logger.error( e.toString());
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return false;
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}
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}
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public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
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if (Float.isNaN(agent.getLoc().x))
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return false;
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try{
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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//add Hitbox's to range.
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float range = agent.getRange();
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
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//if (target instanceof AbstractCharacter)
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// if (((AbstractCharacter)target).isMoving())
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// range+= 5;
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return !(sl.distanceSquared2D(tl) > sqr(range));
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}catch(Exception e){
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Logger.error( e.toString());
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return false;
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}
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}
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public static boolean inRangeToCast2D(Mob agent,AbstractWorldObject target, PowersBase power) {
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if (Float.isNaN(agent.getLoc().x))
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return false;
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try {
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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float range = power.getRange();
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
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return !(sl.distanceSquared2D(tl) > sqr(range));
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} catch (Exception e) {
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Logger.error(e.toString());
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return false;
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}
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}
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public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
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else
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DispatchMessage.sendToAllInRange(agent,msg);
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}
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public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
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else
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DispatchMessage.sendToAllInRange(agent,msg);
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}
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public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
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if (!target.isAlive())
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
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else
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DispatchMessage.sendToAllInRange(agent,msg);
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}
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public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){
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float trueDamage = 0;
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if (!target.isAlive())
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return;
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if (AbstractWorldObject.IsAbstractCharacter(target))
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
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else if (target.getObjectType() == GameObjectType.Building)
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trueDamage = ((Building) target).modifyHealth(-damage, agent);
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//Don't send 0 damage kay thanx.
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if (trueDamage == 0)
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return;
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TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
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else
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DispatchMessage.sendToAllInRange(agent,msg);
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//check damage shields
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if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
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CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
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}
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public static boolean canSwing(Mob agent) {
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
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}
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public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
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TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
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else
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DispatchMessage.sendToAllInRange(agent,msg);
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}
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public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
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int defenseScore = 0;
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int attackScore = agent.getAtrHandOne();
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defenseScore = ((AbstractCharacter) target).getDefenseRating();
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break;
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case Mob:
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Mob mob = (Mob)target;
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if (mob.isSiege())
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defenseScore = attackScore;
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break;
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case Building:
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return false;
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}
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int hitChance;
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if (attackScore > defenseScore || defenseScore == 0)
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hitChance = 94;
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else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
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hitChance = 10;
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else {
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float dif = attackScore / defenseScore;
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if (dif <= 0.8f)
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hitChance = 4;
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else
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hitChance = ((int)(450 * (dif - 0.8f)) + 4);
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if (target.getObjectType() == GameObjectType.Building)
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hitChance = 100;
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}
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return ThreadLocalRandom.current().nextInt(100) > hitChance;
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}
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public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
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return triggerPassive(agent,ac, "Block");
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}
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public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
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return triggerPassive(agent,ac, "Parry");
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}
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public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
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return triggerPassive(agent,ac, "Dodge");
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}
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public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
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float chance = 0;
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if (AbstractWorldObject.IsAbstractCharacter(ac))
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chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
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if (chance > 75f)
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chance = 75f;
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if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
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chance = 100;
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return ThreadLocalRandom.current().nextInt(100) < chance;
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}
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public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
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if (!agent.isAlive() || !target.isAlive()) return;
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if (target.getObjectType() == GameObjectType.PlayerCharacter)
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if (!((PlayerCharacter)target).isActive())
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return;
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int anim = 75;
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float speed = 30f;
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if (mainHand)
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speed = agent.getSpeedHandOne();
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else
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speed = agent.getSpeedHandTwo();
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DamageType dt = DamageType.Crush;
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if (agent.isSiege())
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dt = DamageType.Siege;
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if (wb != null) {
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anim = CombatManager.getSwingAnimation(wb, null,mainHand);
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dt = wb.getDamageType();
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} else if (!mainHand)
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return;
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Resists res = null;
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PlayerBonuses bonus = null;
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switch(target.getObjectType()){
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case Building:
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res = ((Building)target).getResists();
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break;
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case PlayerCharacter:
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res = ((PlayerCharacter)target).getResists();
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bonus = ((PlayerCharacter)target).getBonuses();
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break;
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case Mob:
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Mob mob = (Mob)target;
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res = mob.getResists();
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bonus = ((Mob)target).getBonuses();
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break;
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}
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//must not be immune to all or immune to attack
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
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if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
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return;
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int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
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if(canSwing(agent)) {
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if(triggerDefense(agent,target)) {
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swingIsMiss(agent, target, passiveAnim);
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return;
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}
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else if(triggerDodge(agent,target)) {
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swingIsDodge(agent, target, passiveAnim);
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return;
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}
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else if (triggerParry(agent, target)){
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swingIsParry(agent, target, passiveAnim);
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return;
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}
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else if(triggerBlock(agent,target)) {
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swingIsBlock(agent, target, passiveAnim);
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return;
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}
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swingIsDamage(agent,target, determineDamage(agent,target), anim);
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if (agent.getWeaponPower() != null)
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agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
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}
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter player = (PlayerCharacter)target;
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if (player.getDebug(64)){
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ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
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}
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}
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//SIEGE MONSTERS DO NOT ATTACK GUARDSs
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if (target.getObjectType() == GameObjectType.Mob)
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if (((Mob)target).isSiege())
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return;
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//handle the retaliate
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if (AbstractWorldObject.IsAbstractCharacter(target))
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CombatManager.handleRetaliate((AbstractCharacter)target, agent);
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if (target.getObjectType() == GameObjectType.Mob){
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Mob targetMob = (Mob)target;
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if (targetMob.isSiege())
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return;
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}
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}
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public static float determineDamage(Mob agent,AbstractWorldObject target) {
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if(agent == null || target == null){
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//early exit for null
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return 0;
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}
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//set default values
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float min = 40;
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float max = 60;
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if(agent.getLevel() == 85){
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min = agent.getMinDamageHandOne();
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max = agent.getMaxDamageHandOne();
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}
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float range;
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float damage;
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
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if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
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//damage calc for pet
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float str = agent.getStatStrCurrent();
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float dex = agent.getStatDexCurrent();
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double minDmg = getMinDmg(min,str,dex,agent.getLevel(), null);
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double maxDmg = getMaxDmg(max,str,dex,agent.getLevel(), null);
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dmgMultiplier += agent.getLevel() / 10;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
if (((AbstractCharacter) target).isSit())
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier;
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) {
|
|
|
|
Building building = (Building) target;
|
|
|
|
Resists resists = building.getResists();
|
|
|
|
return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier;
|
|
|
|
}
|
|
|
|
}else if(agent.isPlayerGuard() == true){
|
|
|
|
//damage calc for guard
|
|
|
|
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
|
|
|
double minDmg = weapon.getMinDamage();
|
|
|
|
double maxDmg = weapon.getMaxDamage();
|
|
|
|
float str = agent.getStatStrCurrent();
|
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|
|
float dex = agent.getStatDexCurrent();
|
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|
|
min = (float) getMinDmg(minDmg,str,dex,agent.getLevel(), weapon);
|
|
|
|
max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel(), weapon);
|
|
|
|
DamageType dt = weapon.getDamageType();
|
|
|
|
range = max - min;
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
if (((AbstractCharacter) target).isSit())
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
|
|
|
|
}else if (agent.getLevel() > 80) {
|
|
|
|
//handle r8 mob damage
|
|
|
|
DamageType dt = DamageType.Crush;
|
|
|
|
if (agent.getEquip().get(1).getItemBase() != null) {
|
|
|
|
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
|
|
|
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
|
|
|
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
|
|
|
}
|
|
|
|
min = agent.getMobBase().getMinDmg();
|
|
|
|
max = agent.getMobBase().getMaxDmg();
|
|
|
|
range = max - min;
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
|
|
|
|
} else{
|
|
|
|
//damage calc for regular mob
|
|
|
|
DamageType dt = DamageType.Crush;
|
|
|
|
ItemBase mainHand = agent.getEquip().get(1).getItemBase();
|
|
|
|
ItemBase offHand = agent.getEquip().get(2).getItemBase();
|
|
|
|
if(mainHand != null && offHand == null){
|
|
|
|
//main hand only attack
|
|
|
|
min = mainHand.getMinDamage();
|
|
|
|
max = mainHand.getMaxDamage();
|
|
|
|
dt = mainHand.getDamageType();
|
|
|
|
} else if(mainHand == null && offHand != null && offHand.isShield() == false){
|
|
|
|
//off hand attack only
|
|
|
|
min = offHand.getMinDamage();
|
|
|
|
max = offHand.getMaxDamage();
|
|
|
|
dt = offHand.getDamageType();
|
|
|
|
} else if(mainHand != null && offHand != null && offHand.isShield() == false){
|
|
|
|
//attack from both hands
|
|
|
|
min = mainHand.getMinDamage() + offHand.getMinDamage();
|
|
|
|
max = mainHand.getMaxDamage() + offHand.getMaxDamage();
|
|
|
|
dt = mainHand.getDamageType();
|
|
|
|
}
|
|
|
|
min = (float) getMinDmg(min,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand);
|
|
|
|
max = (float) getMaxDmg(max,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand);
|
|
|
|
range = max - min;
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
if (((AbstractCharacter) target).isSit())
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
|
|
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) {
|
|
|
|
Building building = (Building) target;
|
|
|
|
Resists resists = building.getResists();
|
|
|
|
return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//impossible to get this far
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
public static double getMinDmg(double min, float str, float dex, int level, ItemBase equipped){
|
|
|
|
if(str == 0){
|
|
|
|
str = 1;
|
|
|
|
}
|
|
|
|
if(dex == 0){
|
|
|
|
dex = 1;
|
|
|
|
}
|
|
|
|
return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level))));
|
|
|
|
}
|
|
|
|
public static double getMaxDmg(double max, float str, float dex, int level,ItemBase equipped){
|
|
|
|
if(str == 0){
|
|
|
|
str = 1;
|
|
|
|
}
|
|
|
|
if(dex == 0){
|
|
|
|
dex = 1;
|
|
|
|
}
|
|
|
|
float primary = 0;
|
|
|
|
float secondary = 0;
|
|
|
|
if(equipped == null){
|
|
|
|
primary = str;
|
|
|
|
secondary = dex;
|
|
|
|
}
|
|
|
|
else if(equipped.isStrBased()){
|
|
|
|
primary = str;
|
|
|
|
secondary = dex;
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
primary = dex;
|
|
|
|
secondary = str;
|
|
|
|
}
|
|
|
|
return (max * pow((0.0124*primary +0.118*(primary-0.75)),pow(0.5 + 0.0022*secondary + 0.028*(secondary-0.75),0.5 + 0.0075*(200/level))));
|
|
|
|
}
|
|
|
|
public static boolean RunAIRandom(){
|
|
|
|
int random = ThreadLocalRandom.current().nextInt(4);
|
|
|
|
|
|
|
|
return random == 0;
|
|
|
|
}
|
|
|
|
}
|