|  |  |  | @ -300,6 +300,8 @@ public class City extends AbstractWorldObject {@@ -300,6 +300,8 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                 if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; // cannot teleport to perdition or bastion
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
	
		
			
				
					|  |  |  | @ -405,6 +407,8 @@ public class City extends AbstractWorldObject {@@ -405,6 +407,8 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be repledged to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                 if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; // cannot repledge to perdition or bastion
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
	
		
			
				
					|  |  |  | 
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