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@ -117,7 +117,6 @@ public class PlayerCharacter extends AbstractCharacter { |
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public float landingAltitude = 0; |
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public float landingAltitude = 0; |
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public int bindBuilding = 0; |
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public int bindBuilding = 0; |
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public FriendStatus friendStatus = FriendStatus.Available; |
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public FriendStatus friendStatus = FriendStatus.Available; |
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protected ArrayList<CharacterRune> runes; |
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private BaseClass baseClass; |
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private BaseClass baseClass; |
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private PromotionClass promotionClass; |
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private PromotionClass promotionClass; |
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private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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