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character runes moved form PlayerCharacter to AbstractCharacter

combat-2
FatBoy-DOTC 1 year ago
parent
commit
f8269bb764
  1. 2
      src/engine/objects/AbstractCharacter.java
  2. 1
      src/engine/objects/PlayerCharacter.java

2
src/engine/objects/AbstractCharacter.java

@ -121,6 +121,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
public int hidden = 0; // current rank of hide/sneak/invis public int hidden = 0; // current rank of hide/sneak/invis
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList(); public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
protected ArrayList<CharacterRune> runes;
public AbstractCharacter() { public AbstractCharacter() {
super(); super();
this.firstName = ""; this.firstName = "";

1
src/engine/objects/PlayerCharacter.java

@ -117,7 +117,6 @@ public class PlayerCharacter extends AbstractCharacter {
public float landingAltitude = 0; public float landingAltitude = 0;
public int bindBuilding = 0; public int bindBuilding = 0;
public FriendStatus friendStatus = FriendStatus.Available; public FriendStatus friendStatus = FriendStatus.Available;
protected ArrayList<CharacterRune> runes;
private BaseClass baseClass; private BaseClass baseClass;
private PromotionClass promotionClass; private PromotionClass promotionClass;
private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);

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