FatBoy-DOTC
1c7c0ee13e
mobs aggro to pets
2 years ago
FatBoy-DOTC
bd48198a51
pets stats calculate properly & pet buffs no longer nerf pet
2 years ago
FatBoy-DOTC
c72cda1b73
pets attack buildings
2 years ago
FatBoy-DOTC
9ea02c888f
pet troubles resolved
2 years ago
FatBoy-DOTC
06c4b7ca3c
ghost mob fix
2 years ago
FatBoy-DOTC
8c1b237720
dead pets removed form seafloor zonemobset
2 years ago
FatBoy-DOTC
7dc6fece7d
work on pet AI
2 years ago
FatBoy-DOTC
525facf7b5
remote commit
2 years ago
FatBoy-DOTC
38317a4ee5
cast chance and cooldown modification for mobs
2 years ago
MagicBot
9bbdef224d
Project cleanup pre merge.
2 years ago
FatBoy-DOTC
9f162e9ed0
last minute cleanup, added cast chance to mobs
2 years ago
FatBoy-DOTC
761adca2ef
guards no longer recall when player aggro map is empty
2 years ago
FatBoy-DOTC
b32705ce56
mob casting will now check for and properly check against hit roll requirements
2 years ago
FatBoy-DOTC
ef0e277f46
refactored AI variables from MBServerStatics
2 years ago
FatBoy-DOTC
fc3ca3b814
null target check for mobs
2 years ago
FatBoy-DOTC
01b8b67ffd
mobs respect invisibility again
2 years ago
FatBoy-DOTC
da51be1bef
Mob Casting bypasses mele range check
2 years ago
FatBoy-DOTC
ca11651be6
guards use proper aggro rules for added aggro check
2 years ago
FatBoy-DOTC
67808b69a6
check for dead target
2 years ago
FatBoy-DOTC
59a4da0c3f
randomized patrol delays
2 years ago
FatBoy-DOTC
fd9c5d06af
randomized patrol delays
2 years ago
FatBoy-DOTC
19beb3d5cb
randomized patrol delays
2 years ago
FatBoy-DOTC
863aa4c4a9
randomized patrol delays
2 years ago
FatBoy-DOTC
90ae798bb8
no more skating rink
2 years ago
FatBoy-DOTC
c47d1b7823
aggro check for non agressive mobs
2 years ago
FatBoy-DOTC
4e5c77ec47
hamlet guard aggro fix
2 years ago
FatBoy-DOTC
d673c329b6
hamlet guards + mobs aggro before going home
2 years ago
FatBoy-DOTC
7dfd8148d5
use aggro range not mob range
2 years ago
FatBoy-DOTC
a2a70484ed
cant check range of target if theres no target
2 years ago
FatBoy-DOTC
36eef1942b
mobs use half aggro range top chase targets past go home point
2 years ago
FatBoy-DOTC
b154f7ee7f
mobs don't go home while in combat range
2 years ago
FatBoy-DOTC
ea919b4ecf
mob aggro raneg when swapping hated target
2 years ago
FatBoy-DOTC
b42a378ca8
hate value reset when mob goes home
2 years ago
MagicBot
566522befb
Reformat and bonus code removal.
2 years ago
FatBoy-DOTC
11e373db6f
treb fix
2 years ago
FatBoy-DOTC
2e219916a0
respawn work
2 years ago
FatBoy-DOTC
a07ee7903b
respawn work
2 years ago
FatBoy-DOTC
56d6efc4e4
mob chance to cast set at 50%
2 years ago
FatBoy-DOTC
b6c9eed229
power chance tuning
2 years ago
FatBoy-DOTC
eb9a1143e4
patrol delay fine tuning
2 years ago
FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
FatBoy-DOTC
d999d60e9a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
2 years ago
FatBoy-DOTC
9b5573c210
guards get Mob.guardedCity assigned to
2 years ago
FatBoy-DOTC
932daa730a
guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
2 years ago
FatBoy-DOTC
ac42a9cd8f
removed treb override in MobileFSM.DetermineAction
2 years ago
FatBoy-DOTC
92015c1a13
guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power.
2 years ago
FatBoy-DOTC
99a82a6b84
enemy/notenemy aggro rules finalized
2 years ago
FatBoy-DOTC
60c2405cad
mobs now use enemy/notenemy for aggro rules
2 years ago
FatBoy-DOTC
27a6a1f4d0
guards' sleeping pill wore off
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago