131 Commits (1c7c0ee13e4490184772627eedef0eb43d875cb9)

Author SHA1 Message Date
FatBoy-DOTC 1c7c0ee13e mobs aggro to pets 2 years ago
FatBoy-DOTC bd48198a51 pets stats calculate properly & pet buffs no longer nerf pet 2 years ago
FatBoy-DOTC c72cda1b73 pets attack buildings 2 years ago
FatBoy-DOTC 9ea02c888f pet troubles resolved 2 years ago
FatBoy-DOTC 06c4b7ca3c ghost mob fix 2 years ago
FatBoy-DOTC 8c1b237720 dead pets removed form seafloor zonemobset 2 years ago
FatBoy-DOTC 7dc6fece7d work on pet AI 2 years ago
FatBoy-DOTC 525facf7b5 remote commit 2 years ago
FatBoy-DOTC 38317a4ee5 cast chance and cooldown modification for mobs 2 years ago
MagicBot 9bbdef224d Project cleanup pre merge. 2 years ago
FatBoy-DOTC 9f162e9ed0 last minute cleanup, added cast chance to mobs 2 years ago
FatBoy-DOTC 761adca2ef guards no longer recall when player aggro map is empty 2 years ago
FatBoy-DOTC b32705ce56 mob casting will now check for and properly check against hit roll requirements 2 years ago
FatBoy-DOTC ef0e277f46 refactored AI variables from MBServerStatics 2 years ago
FatBoy-DOTC fc3ca3b814 null target check for mobs 2 years ago
FatBoy-DOTC 01b8b67ffd mobs respect invisibility again 2 years ago
FatBoy-DOTC da51be1bef Mob Casting bypasses mele range check 2 years ago
FatBoy-DOTC ca11651be6 guards use proper aggro rules for added aggro check 2 years ago
FatBoy-DOTC 67808b69a6 check for dead target 2 years ago
FatBoy-DOTC 59a4da0c3f randomized patrol delays 2 years ago
FatBoy-DOTC fd9c5d06af randomized patrol delays 2 years ago
FatBoy-DOTC 19beb3d5cb randomized patrol delays 2 years ago
FatBoy-DOTC 863aa4c4a9 randomized patrol delays 2 years ago
FatBoy-DOTC 90ae798bb8 no more skating rink 2 years ago
FatBoy-DOTC c47d1b7823 aggro check for non agressive mobs 2 years ago
FatBoy-DOTC 4e5c77ec47 hamlet guard aggro fix 2 years ago
FatBoy-DOTC d673c329b6 hamlet guards + mobs aggro before going home 2 years ago
FatBoy-DOTC 7dfd8148d5 use aggro range not mob range 2 years ago
FatBoy-DOTC a2a70484ed cant check range of target if theres no target 2 years ago
FatBoy-DOTC 36eef1942b mobs use half aggro range top chase targets past go home point 2 years ago
FatBoy-DOTC b154f7ee7f mobs don't go home while in combat range 2 years ago
FatBoy-DOTC ea919b4ecf mob aggro raneg when swapping hated target 2 years ago
FatBoy-DOTC b42a378ca8 hate value reset when mob goes home 2 years ago
MagicBot 566522befb Reformat and bonus code removal. 2 years ago
FatBoy-DOTC 11e373db6f treb fix 2 years ago
FatBoy-DOTC 2e219916a0 respawn work 2 years ago
FatBoy-DOTC a07ee7903b respawn work 2 years ago
FatBoy-DOTC 56d6efc4e4 mob chance to cast set at 50% 2 years ago
FatBoy-DOTC b6c9eed229 power chance tuning 2 years ago
FatBoy-DOTC eb9a1143e4 patrol delay fine tuning 2 years ago
FatBoy-DOTC 3e659d981a Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR 2 years ago
FatBoy-DOTC d999d60e9a Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR 2 years ago
FatBoy-DOTC 9b5573c210 guards get Mob.guardedCity assigned to 2 years ago
FatBoy-DOTC 932daa730a guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep 2 years ago
FatBoy-DOTC ac42a9cd8f removed treb override in MobileFSM.DetermineAction 2 years ago
FatBoy-DOTC 92015c1a13 guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power. 2 years ago
FatBoy-DOTC 99a82a6b84 enemy/notenemy aggro rules finalized 2 years ago
FatBoy-DOTC 60c2405cad mobs now use enemy/notenemy for aggro rules 2 years ago
FatBoy-DOTC 27a6a1f4d0 guards' sleeping pill wore off 2 years ago
FatBoy-DOTC 92a0af8dbb guard minion spawn timer scaling off barracks rank 2 years ago