Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills,
static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant
loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14
Magister Captain guard contract ids. No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Parity (scripts/p28.py): all 1066 DB runes with a JSON file match in value
and order; token = SBStringHash(power_type), rank = power_value, name = obj_name.
The 14 Magister Captain guard contract ids (848, 952, 1052, 1182, 1252, 1352,
1452, 1502, 1527, 1552, 1557, 1602, 1652, 980102) have no rune file; guard
spells are server-made, so they keep their DB rows.
The JSON adds 170 class/discipline/talent runes; none is a mobbase, and the
trainer contracts among them never reach the guard contract path in MobAI,
so no reachable value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Parity (scripts/p27.py): all 2259 DB runes and 69290 rows match in value
and order; token = SBStringHash(skill_type), name = obj_name.
The JSON adds 95 class/discipline/talent runes; applyRuneSkills reads by
mobbase ID and none of them is a mobbase, so no reachable value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.
No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every consumer of the legacy ItemTemplate item_type now reads
template.cacheTemplate.getItemType(). Left on the legacy field: the
type count in dbItemHandler.LOAD_ITEM_TEMPLATES, which runs before the
bridge is linked. The charter checks already read DeedTemplate.
Parity (offline, static_item_templates vs the template
CObjectIndex.lookup picks, scripts/p14.py, 7586 templates: ITEM 4011,
DEED 880, RUNE 2695): 0 differences in item_type. No value changes
expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A siege engine switches to whoever damages it, player or pet, even when
it already has a target. Pre-roll melee retaliation, harmful-power
direct aggro (which also fires on misses) and Taunt no longer change a
siege engine's target. The attack timer is untouched, so a switched
engine still waits for its next cycle before firing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>