Commit Graph
6 Commits
Author SHA1 Message Date
MagicBotandClaude Opus 5.5 e2ec8eb8a6 Build effect modifiers from Effects.cfg
Each EffectsBase builds its modifiers from its EffectTemplate MODS
lines, with ramps from the CompoundCurve helper. The Value mods now
fill Item.enchantValues, replacing LOAD_ENCHANT_VALUES. The ItemName
skip list of DB row IDs is gone; it only hid Centurion's and
Imperturbable from ./makeitem.

Value changes (cfg wins): weapon power X effects lose the DB-only OCV
mod; PRE-210A..237A resists and SUF-153A..171A resists (doubled);
Speed on SPRINT, SNT-010A, BHN-001A, HNT/RNG-037A, BRD-016A, PRS-031A,
and RNG-049A loses Speed; ARM-058A Necromancy +1; TMP-040A, WLR-018A;
PARRY/CRU-032A gain their Parry line. RESTORE's damage type is NONE
(cfg typo, as the client reads it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 04:40:43 -04:00
MagicBot ab96cfcda4 Header update 2026-07-26 19:08:44 -04:00
MagicBot 634f1478ce Removed custom exception candy 2024-05-12 13:36:47 -04:00
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 2024-04-05 07:59:44 -04:00
MagicBot 9bbdef224d Project cleanup pre merge. 2023-07-15 09:23:48 -04:00
MagicBot bbfdde57a3 Initial Repository Push 2022-04-30 09:41:17 -04:00