The 406 ID <> loadID mobbases (15000-17266) were junk: no RUNE file, nothing
on dev references them. MobBase now always reads its core fields from the
race rune and logs an error if the rune is missing; the loader skips any
ID <> loadID rows still present. GetClassType only matched those IDs, so it
always returned 2518 and is replaced by the constant.
DB: MBDATA/JSON-Refactor-Plan/sql/3.6-mobbase-cleanup.sql deletes the rows,
the 10 orphan static_npc_mobbase_effects rows (17061/17122/17154) and drops
13 columns no longer read: lootTableID, name, level, health, atr, defense,
minDmg, maxDmg, noaggro, raceType, fsm, notEnemy, enemy.
Value changes: none for the 2375 loaded mobbases.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The DB views char_perAccount and dyn_trash_detail lost their race and class
names when 2.11 dropped the Phase 2 tables. The world server now rewrites the
generated static_rune_lookup table (ID, type, name) after the second
Race.loadAllRaces(): 26 player races, 4 base classes, the promotion runes and
the CSR promotion rows 2901-2911. One transaction (delete, batch insert,
commit); on any failure it rolls back and logs a warning, the boot continues.
Names come from the runes: races use obj_name (as in 2.3), classes the rune
names, so DB typos such as "Theif" become "Thief" in the views. No gameplay
change. Needs JSON-Refactor-Plan/sql/2.12-rune-lookup.sql (table, level
functions, views) run before boot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills,
static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant
loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14
Magister Captain guard contract ids. No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
static_rune_race is read only for the race ids and the server-only heights;
the hair/beard style, racebaseclass, baseclass and promotionrunereq queries
are gone. GET_BASE_CLASS is cache-only, which also drops the obj_account
cache-miss query. CSR/admin promotions 2901+ (no promotionrunereq rows) get an
empty allowed list. No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RuneBaseEffect, its handler, every effectsGranted field and getter (including
the PromotionClass promoID*10+2500..2503 lookups) and the empty
PlayerBonuses.grantEffect had no reader (2.10a). The GameObjectType constant
stays so later ordinals are unchanged. No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 315 static_rune_runebase rows are exactly the non-RACE runes, so the loader
selects by rune_type. Removes the server type/subtype columns (no live reader),
the runereq/overwrite path, the GET_RUNEBASE cache-miss query, the runebase
attribute handler, the racerune/baseclassrune loaders and the 111111 checks.
No value changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Character load and the promotion trainer re-read static_rune_promotion on every
call and replaced the cached object. They now get the object loaded at boot,
as GET_BASE_CLASS already does; the DB query is only a miss fallback.
No value changes: the cached and re-read objects hold the same row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every reader moved to CObjectTemplate in 1.7, so the DB-loaded
engine.objects.ItemTemplate, LOAD_ITEM_TEMPLATES and linkCacheTemplates
are dead. No value changes: nothing read the legacy maps any more.
The boot log loses the legacy per-type count and the link warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.
No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LOAD_TEMPLATE_MODTABLES now returns a templateID -> modTable map that
ForgeManager owns (vendorModTables). ForgeManager.forgeItem, WorkOrder
validation and the ManageNPCMsg forge item list read it through
ForgeManager.getVendorModTable(), and ItemTemplate.modTable is removed.
Values are unchanged: static_vendor_items has 5089 rows, one per
templateID, all present in static_item_templates, modTable 0-30.
Templates not in the table still read 0. The old loader stopped at the
first templateID missing from ItemTemplate.templates; there are none.
No comparator added or removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Consumers of the legacy ItemTemplate item_wt, item_value and
item_base_name now read getItemWt(), getItemValue() and
getItemBaseName() on template.cacheTemplate.
Parity (offline, scripts/p14.py, 7586 templates): 0 differences in
item_wt, item_value and item_base_name. No value changes expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every consumer of the legacy ItemTemplate item_type now reads
template.cacheTemplate.getItemType(). Left on the legacy field: the
type count in dbItemHandler.LOAD_ITEM_TEMPLATES, which runs before the
bridge is linked. The charter checks already read DeedTemplate.
Parity (offline, static_item_templates vs the template
CObjectIndex.lookup picks, scripts/p14.py, 7586 templates: ITEM 4011,
DEED 880, RUNE 2695): 0 differences in item_type. No value changes
expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>