forked from MagicBane/Server
Effects, modifiers, source types, effect fail conditions and item enchant values all come from Effects.cfg (4.6b). Removes dbEffectsBaseHandler, dbPowerHandler, the EffectsBase and effect modifier ResultSet constructors, EffectsBase.getFailConditions and LOAD_ENCHANT_VALUES. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
2.1 KiB
Java
55 lines
2.1 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2026
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// https://www.magicbane.com
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package engine.powers.effectmodifiers;
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import engine.jobs.AbstractEffectJob;
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import engine.objects.*;
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import engine.parsers.objects.wpak.EffectTemplate;
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public class SlayEffectModifier extends AbstractEffectModifier {
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public SlayEffectModifier(String IDString, EffectTemplate.ModEntry modEntry) {
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super(IDString, modEntry);
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}
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@Override
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protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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}
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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Float amount = 0f;
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PlayerBonuses bonus = ac.getBonuses();
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if (this.percentMod != 0f) { //Stat Percent Modifiers
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if (this.useRampAdd)
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amount = this.percentMod + (this.ramp * trains);
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else
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amount = this.percentMod * (1 + (this.ramp * trains));
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amount = amount / 100;
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bonus.addFloat(this, amount);
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} else { //Stat Modifiers
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if (this.useRampAdd)
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amount = this.minMod + (this.ramp * trains);
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else
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amount = this.minMod * (1 + (this.ramp * trains));
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bonus.addFloat(this, amount);
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}
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}
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@Override
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public void applyBonus(Item item, int trains) {
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}
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@Override
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public void applyBonus(Building building, int trains) {
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}
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}
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