forked from MagicBane/Server
apply weapon powers before early exit for defense of passives
This commit is contained in:
@@ -264,6 +264,22 @@ public enum CombatManager {
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atr = attacker.atrHandTwo;
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atr = attacker.atrHandTwo;
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}
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}
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//apply weapon powers before early exit for miss or passives
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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int def = 0;
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int def = 0;
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if (AbstractCharacter.IsAbstractCharacter(target))
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if (AbstractCharacter.IsAbstractCharacter(target))
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@@ -446,20 +462,6 @@ public enum CombatManager {
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}
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}
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}
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}
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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//set auto attack job
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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setAutoAttackJob(attacker, slot, delay);
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@@ -537,7 +539,7 @@ public enum CombatManager {
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}
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}
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//Item has no equipment slots and should not try to return an animation, return default instead
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//Item has no equipment slots and should not try to return an animation, return default instead
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if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){
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if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
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return 75;
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return 75;
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}
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}
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