forked from MagicBane/Server
hellgates revised
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@@ -1,5 +1,8 @@
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package engine.gameManager;
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import engine.mobileAI.MobAI;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.Mob;
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import engine.objects.Resists;
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import engine.objects.Zone;
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@@ -118,4 +121,26 @@ public class HellgateManager {
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hellgate_boss.setHealth(hellgate_boss.healthMax);
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}
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public static void SpecialMobAIHandler(Mob mob){
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if(mob.playerAgroMap.isEmpty())
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return;
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if(!mob.isAlive())
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return;
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if(mob.combatTarget == null)
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MobAI.NewAggroMechanic(mob);
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if(MovementUtilities.canMove(mob) && mob.combatTarget != null && !CombatUtilities.inRangeToAttack(mob,mob.combatTarget))
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MobAI.chaseTarget(mob);
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if(mob.combatTarget != null)
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MobAI.CheckForAttack(mob);
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if(mob.combatTarget == null && mob.loc.distanceSquared(mob.bindLoc) > 100)
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mob.teleport(mob.bindLoc);
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}
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}
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