forked from MagicBane/Server
rune and contract rate update
This commit is contained in:
@@ -112,24 +112,26 @@ public enum LootManager {
|
|||||||
case "LOOT":
|
case "LOOT":
|
||||||
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
|
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
|
||||||
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
|
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
|
||||||
if(ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
|
if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
|
||||||
|
if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) {
|
||||||
if (_genTables.containsKey(bse.genTable + 1)) {
|
if (_genTables.containsKey(bse.genTable + 1)) {
|
||||||
int roll = ThreadLocalRandom.current().nextInt(1,101);
|
int roll = ThreadLocalRandom.current().nextInt(1, 101);
|
||||||
MobLoot extraLoot = null;
|
MobLoot extraLoot = null;
|
||||||
if(roll >= 1 && roll <= 47){
|
if (roll >= 1 && roll <= 47) {
|
||||||
extraLoot = rollForContract(bse.genTable + 1, mob);
|
extraLoot = rollForContract(bse.genTable + 1, mob);
|
||||||
}
|
}
|
||||||
if(roll >= 48 && roll <= 94){
|
if (roll >= 48 && roll <= 94) {
|
||||||
extraLoot = rollForRune(bse.genTable + 1, mob);
|
extraLoot = rollForRune(bse.genTable + 1, mob);
|
||||||
}
|
}
|
||||||
if(roll >= 95){
|
if (roll >= 95) {
|
||||||
extraLoot = rollForGlass(mob);
|
extraLoot = rollForGlass(mob);
|
||||||
}
|
}
|
||||||
if(extraLoot != null){
|
if (extraLoot != null) {
|
||||||
mob.getCharItemManager().addItemToInventory(extraLoot);
|
mob.getCharItemManager().addItemToInventory(extraLoot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case "ITEM":
|
case "ITEM":
|
||||||
GenerateInventoryDrop(mob, bse);
|
GenerateInventoryDrop(mob, bse);
|
||||||
@@ -145,7 +147,7 @@ public enum LootManager {
|
|||||||
|
|
||||||
MobLoot outItem;
|
MobLoot outItem;
|
||||||
|
|
||||||
int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
|
int genRoll = ThreadLocalRandom.current().nextInt(1,94 + 1);
|
||||||
|
|
||||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
|
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user