forked from MagicBane/Server
Arguments filtered down to implementation methods.
This commit is contained in:
+17
-17
@@ -1340,119 +1340,119 @@ public class mbEnums {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.Behaviour();
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return Behaviour.Behaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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Flag {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.Flag();
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return Behaviour.Flag(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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MapIntToInts {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.MapIntToInts();
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return Behaviour.MapIntToInts(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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Standard {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.Standard();
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return Behaviour.Standard(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeAttr {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeAttr();
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return Behaviour.FPSubTypeAttr(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeSourceType {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeSourceType();
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return Behaviour.SubTypeSourceType(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypePowerType {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypePowerType();
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return Behaviour.SubTypePowerType(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeSkill {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeSkill();
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return Behaviour.SubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeDmg {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeDmg();
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return Behaviour.FPSubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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DD {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.DD();
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return Behaviour.DD(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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String {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.StringBehaviour();
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return Behaviour.StringBehaviour(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeMod {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeMod();
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return Behaviour.SubTypeMod(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypePower {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypePower();
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return Behaviour.SubTypePower(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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SubTypeDmg {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.SubTypeDmg();
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return Behaviour.SubTypeDmg(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeSkill {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeSkill();
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return Behaviour.FPSubTypeSkill(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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FPSubTypeMonster {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.FPSubTypeMonster();
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return Behaviour.FPSubTypeMonster(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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},
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ProcInfo {
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@Override
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public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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return Behaviour.ProcInfo();
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return Behaviour.ProcInfo(caster, target, power, powerAction, effect, modifierEntry, rank);
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}
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};
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@@ -8,89 +8,113 @@
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package engine.wpakpowers;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.wpak.data.ActionEntry;
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import engine.wpak.data.Effect;
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import engine.wpak.data.ModifierEntry;
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import engine.wpak.data.Power;
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public class Behaviour {
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public static Object Behaviour() {
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public static Object Behaviour(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object Flag() {
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public static Object Flag(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object MapIntToInts() {
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public static Object MapIntToInts(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object Standard() {
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public static Object Standard(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeAttr() {
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public static Object FPSubTypeAttr(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeSourceType() {
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public static Object SubTypeSourceType(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypePowerType() {
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public static Object SubTypePowerType(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeSkill() {
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public static Object SubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeDmg() {
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public static Object FPSubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object DD() {
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public static Object DD(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object StringBehaviour() {
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public static Object StringBehaviour(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeMod() {
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public static Object SubTypeMod(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypePower() {
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public static Object SubTypePower(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object SubTypeDmg() {
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public static Object SubTypeDmg(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeSkill() {
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public static Object FPSubTypeSkill(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object FPSubTypeMonster() {
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public static Object FPSubTypeMonster(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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public static Object ProcInfo() {
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public static Object ProcInfo(AbstractCharacter caster, AbstractWorldObject target, Power power,
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ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
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System.out.println("Behavior method called");
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return null;
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}
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