forked from MagicBane/Server
Method rename for clarity
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@@ -302,7 +302,7 @@ public class WpakPowerManager {
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if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1)
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AoeHandler(caster, target, powerUsed, msg.getNumTrains());
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else
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runPowerActions(caster, powerUsed, msg.getNumTrains(), target);
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executeActionsForPower(caster, powerUsed, msg.getNumTrains(), target);
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}
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private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) {
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@@ -319,7 +319,7 @@ public class WpakPowerManager {
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for (AbstractWorldObject mob : mobTargets) {
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if (count < powerUsed.maxMobTargets + 1) {
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runPowerActions(caster, powerUsed, rank, mob);
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executeActionsForPower(caster, powerUsed, rank, mob);
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count++;
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} else {
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break;
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@@ -329,7 +329,7 @@ public class WpakPowerManager {
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count = 1;
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for (AbstractWorldObject pc : pcTargets) {
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if (count < powerUsed.maxPlayerTargets + 1) {
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runPowerActions(caster, powerUsed, rank, pc);
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executeActionsForPower(caster, powerUsed, rank, pc);
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count++;
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} else {
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break;
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@@ -337,7 +337,7 @@ public class WpakPowerManager {
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}
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}
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public static void runPowerActions(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
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public static void executeActionsForPower(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
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// Iterate through the poweractions for this power
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// and execute them according to PowerActionType.
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