forked from MagicBane/Server
Method rename for clarity
This commit is contained in:
@@ -302,7 +302,7 @@ public class WpakPowerManager {
|
|||||||
if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1)
|
if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1)
|
||||||
AoeHandler(caster, target, powerUsed, msg.getNumTrains());
|
AoeHandler(caster, target, powerUsed, msg.getNumTrains());
|
||||||
else
|
else
|
||||||
runPowerActions(caster, powerUsed, msg.getNumTrains(), target);
|
executeActionsForPower(caster, powerUsed, msg.getNumTrains(), target);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) {
|
private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) {
|
||||||
@@ -319,7 +319,7 @@ public class WpakPowerManager {
|
|||||||
|
|
||||||
for (AbstractWorldObject mob : mobTargets) {
|
for (AbstractWorldObject mob : mobTargets) {
|
||||||
if (count < powerUsed.maxMobTargets + 1) {
|
if (count < powerUsed.maxMobTargets + 1) {
|
||||||
runPowerActions(caster, powerUsed, rank, mob);
|
executeActionsForPower(caster, powerUsed, rank, mob);
|
||||||
count++;
|
count++;
|
||||||
} else {
|
} else {
|
||||||
break;
|
break;
|
||||||
@@ -329,7 +329,7 @@ public class WpakPowerManager {
|
|||||||
count = 1;
|
count = 1;
|
||||||
for (AbstractWorldObject pc : pcTargets) {
|
for (AbstractWorldObject pc : pcTargets) {
|
||||||
if (count < powerUsed.maxPlayerTargets + 1) {
|
if (count < powerUsed.maxPlayerTargets + 1) {
|
||||||
runPowerActions(caster, powerUsed, rank, pc);
|
executeActionsForPower(caster, powerUsed, rank, pc);
|
||||||
count++;
|
count++;
|
||||||
} else {
|
} else {
|
||||||
break;
|
break;
|
||||||
@@ -337,7 +337,7 @@ public class WpakPowerManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void runPowerActions(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
|
public static void executeActionsForPower(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
|
||||||
|
|
||||||
// Iterate through the poweractions for this power
|
// Iterate through the poweractions for this power
|
||||||
// and execute them according to PowerActionType.
|
// and execute them according to PowerActionType.
|
||||||
|
|||||||
Reference in New Issue
Block a user