forked from MagicBane/Server
players will not auto attack others in stealth anymore
This commit is contained in:
@@ -9,9 +9,11 @@
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package engine.jobs;
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package engine.jobs;
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import engine.Enum;
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import engine.gameManager.CombatManager;
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import engine.gameManager.CombatManager;
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import engine.job.AbstractJob;
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import engine.job.AbstractJob;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractCharacter;
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import engine.objects.PlayerCharacter;
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public class AttackJob extends AbstractJob {
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public class AttackJob extends AbstractJob {
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@@ -28,6 +30,16 @@ public class AttackJob extends AbstractJob {
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@Override
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@Override
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public void doJob() {
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public void doJob() {
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if(this.source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter)source;
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if(pc.combatTarget != null && pc.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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PlayerCharacter target = (PlayerCharacter)pc.combatTarget;
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if(!pc.canSee(target)) {
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return;
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}
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}
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}
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CombatManager.doCombat(this.source, slot);
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CombatManager.doCombat(this.source, slot);
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}
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}
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